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Re: Reach will have a great legacy. | |
Posted By: Leviathan <levihoffmeier@gmail.com> | Date: 9/3/11 2:43 p.m. |
In Response To: Re: Reach will have a great legacy. (uberfoop) : I don't see it as going down in my eyes as an interestingly dark part of the : Haloverse, because I don't see it as having been very successful in being : as dark as it wants to be. It throws loads and loads of overt : "dark" content at me, but drives relatively little of it home. : I still think of Keyes as being the height of darkness in the series. Perhaps
: But Reach? It's got a brief period of legitimate darkness and hopelessness,
: //================ : *Perhaps one of my largest complaints about Halo 3's campaign. : **HCE's acts 2 and 3 follow a stylistic time-of-day scheme to connect
: ***Also, I get that I'm in a minority here, but I think it sacrificed some of
: ****It also would have allowed Reach to actually be dark. Let the player take
: //================ : And if you'll excuse me, I need to go refill my asterisks container. Yeah, I don't think I was trying to say Reach is perfect or anything, just that for example, even with all these flaws you find in the game, perhaps if you embrace it as still a part of the whole Halo story, then I think it will offer you unique nuggets of awesomeness in the years to come, when you've moved on and are playing through the whole story again. :) This thread to me wasn't trying to say "Reach is good" (though I do think it is) but more "Reach will be a neat thing to play as its brother-games continue to grow, despite your feeling towards it now."
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