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| Posted By: uberfoop <atkinso2@seattleu.edu> | Date: 8/7/11 3:45 p.m. |
In Response To: Re: Totally Hypothetical Bungie Panel (PAX) (scarab) : The Halo games had a matrix of sound combinations - footsteps on stone, : footsteps on grass, footsteps on metal - fist on stone, fist on wood, etc. : Then Halo 3 mixed near gun fire with far gun fire. What is the next step? : Will room acoustics be simulated in future? Not just fist on metal but : fist on metal in a tall narrow corridor, fist on metal in an open space, : etc. The original Halo has a system like that, though it's a crude thing that only seems to deal with localized echoes, and the echoishness of various locations are probably all hardcoded. An example spot where it's particularly noticeable (and beautiful) would be the inside of the pillar structure in AotCR.
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