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| Re: Totally Hypothetical Bungie Panel (PAX) | |
| Posted By: ChenK | Date: 8/7/11 12:28 p.m. |
In Response To: Totally Hypothetical Bungie Panel (PAX) (urk) For our grizzled triumvirate to finally reveal what the ending to Halo 2 should have been?? I would actually would like some insight from Butcher on the process of moving from Halo 2 to Halo 3 from an engineering standpoint and how the transition of hardware effected it. In a Bungie podcast it was mentioned that Microsoft was very keen on developer input on the 360, (and the original xbox itself), and it would be interesting to learn more about that process and how, then being a first party studio, that effected game production. For Joe, the technology behind cutscenes and dialogue and all of the other components that deliver a game's storyline has improved tremendously over the past decade, but still very few games achieve recognition for their narrative, what, as a writer does he feel that games as a whole have to do differently to achieve stories on a par with other mediums? Marty - for me, ODST was your best work due to its originality and the way it complemented the atmosphere of the games visuals so well, but this was in the middle of a sea of good, but similar Halo soundtracks (inlcluding Reach, which is not similar in terms of a motif but in terms of general atmosphere generated by the music). Do you feel creatively limited by the nature of the games that Bungie makes due to a sci fi setting that they often inhabit?
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