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Re: Halo [R]Evolved - Level 2: Halo | |
Posted By: SonGoharotto <SonGoharotto@gmail.com> | Date: 4/26/11 3:51 p.m. |
In Response To: Re: Halo [R]Evolved - Level 2: Halo (Pkmnrulz240) : I'm assuming you mean "uninteresting." This early on in the game, I : don't think anything can be considered uninteresting. You're in a huge : environment with tons of potential for exploring. I think that if you : expect excitement to come only from encounters, you're not giving the : player enough credit. You have a point there. I mean that it's a really interesting play space that nothing happens in. This is a prime spot to do something new. : If I saw that the Covenant was interested in the technology, I wouldn't
That's what I was getting at. : I beg to differ. I've played co-op with too many people who decide to run
Okay, maybe it's just my instinct. XD : I would keep Ghosts out of the playing field until such time as Johnson has
Yes, that's how it's already set up, if that wasn't clear. Covie patrols in the valley hub don't start until after the first evac. Johnson leaves on that Pelican and the player can decide whether to roll with the generic Marines or go it solo. : 1. On easier difficulties, you'll get a nav beacon to the door, and then
A good idea. He could even be hanging out at the exit from the first evac. Even if you're in the Warthog, you'll be told that this Ghost is available for testing the hijack mechanic, and the player can then decide to try it out or just roll on through.
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Replies: |
Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 4:40 p.m. |
Btw thanks for the news post, Wu! *NM* | SonGoharotto | 4/25/11 4:41 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/25/11 6:28 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 8:03 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/25/11 8:58 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 9:27 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/26/11 1:32 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/26/11 3:51 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Document | 4/26/11 2:03 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | Jaydee | 4/26/11 4:02 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/26/11 9:53 a.m. |
Level 2 Revision | SonGoharotto | 4/25/11 9:51 p.m. |
Re: Level 2 Revision | Pkmnrulz240 | 4/26/11 1:37 a.m. |
Re: Level 2 Revision | SonGoharotto | 4/26/11 3:53 p.m. |
Re: Level 2 Revision | Document | 4/26/11 2:02 a.m. |
Re: Level 2 Revision | Pkmnrulz240 | 4/26/11 9:46 a.m. |
Re: Level 2 Revision | SonGoharotto | 4/26/11 3:58 p.m. |
I'm skeptical of. | uberfoop | 4/25/11 9:57 p.m. |
Re: I'm skeptical of. | Pkmnrulz240 | 4/26/11 1:39 a.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 1:43 a.m. |
Seems to me... | Louis Wu | 4/26/11 8:28 a.m. |
^This | Kermit | 4/26/11 9:06 a.m. |
Re: Seems to me... | Pkmnrulz240 | 4/26/11 9:50 a.m. |
Re: Seems to me... | NsU Soldier | 4/26/11 10:01 a.m. |
Re: Seems to me... | SonGoharotto | 4/26/11 4:13 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 4:05 p.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 4:33 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 5:06 p.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 6:08 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 7:49 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Herr Zrbo | 4/26/11 2:37 p.m. |
To War? *NM* | scarab | 4/26/11 3:39 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/26/11 4:09 p.m. |
Adding elements from Halo: Crytum | robofin117 | 4/26/11 10:52 p.m. |
Re: Adding elements from Halo: Crytum | SonGoharotto | 4/27/11 1:07 p.m. |
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