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Re: Halo [R]Evolved - Level 2: Halo | |
Posted By: Pkmnrulz240 <Pkmnrulz241@gmail.com> | Date: 4/26/11 1:32 a.m. |
In Response To: Re: Halo [R]Evolved - Level 2: Halo (SonGoharotto) : Maybe just the use of the nickname "Helljumper" makes the point in : a more subtle manner? I think that would be the best way to go. :) : Walking around that section is far too interesting to just leave it as is.
I'm assuming you mean "uninteresting." This early on in the game, I don't think anything can be considered uninteresting. You're in a huge environment with tons of potential for exploring. I think that if you expect excitement to come only from encounters, you're not giving the player enough credit. : 1) Like the encounter I added at the end of PoA, this encourages the player
I still can't help but think that you're moving a bit too fast with this sort of thing. PoA is a "let's learn how to aim in an FPS" level. Halo is more of a "let's learn combat in open areas" level. I think the new player already has enough on his plate at this point, and is learning all sorts of important things about combat in Halo without having all sorts of specialty encounters thrown in. : 2) It's a bonding moment with Johnson. Makes it hurt all the more when you
: 3) It's a way of introducing the new power-up system, establishing it as pure
: I'll scale it way back, but I'm definitely keeping an encounter here. Maybe
An Elite and jackals is fine. I'm just against throwing SpecOps teams in the campaign so early. : Yeah, but that's what the valley hub is for. The underground area
If I saw that the Covenant was interested in the technology, I wouldn't necessarily know that it was new to them as well. If anything, I would be more cautious, and assume that they knew something about its power and ability that I didn't. :P : Well, there are a couple enemy patrols here in the game anyway. A few
: I think the inclusion of a couple Ghosts gives the player the chance to try a
: I also don't want the introduction of the hijack mechanic to be as simple as,
I beg to differ. I've played co-op with too many people who decide to run straight at the ghost, as if it was going to turn around and run away from them if they got close enough. :P I would keep Ghosts out of the playing field until such time as Johnson has left on a Pelican, however. You wouldn't really want to encourage players to just dump their Warthog with Johnson somewhere away from a rally point. Once he's gone though, go for it. It might be good to have a bit of a training thing, like the half-broken door on the Pillar of Autumn in Halo 1. On easier difficulties, you'll get a nav beacon to the door, and then an instruction box telling you to melee the door. In higher difficulties such an event never occurs, and you can actually bypass the door. Perhaps have a ghost with a distracted Elite in it guarding the entrance to one of the other branches from the valley hub on the lower difficulty levels, and have him fully alert and ready to kill on higher difficulty levels.
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Replies: |
Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 4:40 p.m. |
Btw thanks for the news post, Wu! *NM* | SonGoharotto | 4/25/11 4:41 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/25/11 6:28 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 8:03 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/25/11 8:58 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 9:27 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/26/11 1:32 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/26/11 3:51 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Document | 4/26/11 2:03 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | Jaydee | 4/26/11 4:02 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/26/11 9:53 a.m. |
Level 2 Revision | SonGoharotto | 4/25/11 9:51 p.m. |
Re: Level 2 Revision | Pkmnrulz240 | 4/26/11 1:37 a.m. |
Re: Level 2 Revision | SonGoharotto | 4/26/11 3:53 p.m. |
Re: Level 2 Revision | Document | 4/26/11 2:02 a.m. |
Re: Level 2 Revision | Pkmnrulz240 | 4/26/11 9:46 a.m. |
Re: Level 2 Revision | SonGoharotto | 4/26/11 3:58 p.m. |
I'm skeptical of. | uberfoop | 4/25/11 9:57 p.m. |
Re: I'm skeptical of. | Pkmnrulz240 | 4/26/11 1:39 a.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 1:43 a.m. |
Seems to me... | Louis Wu | 4/26/11 8:28 a.m. |
^This | Kermit | 4/26/11 9:06 a.m. |
Re: Seems to me... | Pkmnrulz240 | 4/26/11 9:50 a.m. |
Re: Seems to me... | NsU Soldier | 4/26/11 10:01 a.m. |
Re: Seems to me... | SonGoharotto | 4/26/11 4:13 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 4:05 p.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 4:33 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 5:06 p.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 6:08 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 7:49 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Herr Zrbo | 4/26/11 2:37 p.m. |
To War? *NM* | scarab | 4/26/11 3:39 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/26/11 4:09 p.m. |
Adding elements from Halo: Crytum | robofin117 | 4/26/11 10:52 p.m. |
Re: Adding elements from Halo: Crytum | SonGoharotto | 4/27/11 1:07 p.m. |
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