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Re: Halo [R]Evolved - Level 2: Halo | |
Posted By: SonGoharotto <SonGoharotto@gmail.com> | Date: 4/25/11 9:27 p.m. |
In Response To: Re: Halo [R]Evolved - Level 2: Halo (Pkmnrulz240) : I see where you're coming from. I could agree on the need for that if you did : in fact want to introduce ODSTs this early (although again, I would argue : against that... But this is your script, so... :P). But I would still : change that line. "Crazy" is just too basic of a word. It's too : generic, and is applied to anything and everything. Coming from Foehammer, : it would just sound pretty cheesy. : If you must introduce the ODSTs in the dialogue here, I would just mention
Maybe just the use of the nickname "Helljumper" makes the point in a more subtle manner? : Nah, there's absolutely no reason for Banshees on this level. Leave the
Agreed. : At this point in the game, I don't think that you need to be thinking about
Walking around that section is far too interesting to just leave it as is. Stumbling upon a patrol and cutting them down is one thing. I feel like there has be some kind of deliberate engagement. This also serves a couple other purposes. 1) Like the encounter I added at the end of PoA, this encourages the player to think about real tactics. In this case, making use of your AI teammate (and this will be the only time you have one that's effectively invincible). 2) It's a bonding moment with Johnson. Makes it hurt all the more when you think he's dead. (By the way, I won't be retconning what happens to him or explain how he survives. Seeing him again in H2 should be a moment of relief for the player.) 3) It's a way of introducing the new power-up system, establishing it as pure Forerunner tech and not some random thing the Covies have lying around. (I never even noticed the Overshield or Active Camo on my very first play-through of H:CE. I first found them while trying different tactics at higher difficulty levels.) I'll scale it way back, but I'm definitely keeping an encounter here. Maybe just an Elite and some Jackals, for practice getting around their shields in close quarters. : I'd argue that just listening to Cortana and trying to get enough air time to
Yeah, but that's what the valley hub is for. The underground area specifically is about teasing the mystery of your surroundings. The Covenant's interest in this technology is your first real tip off that this is new to them too. : But the middle part should be a sanctuary, free for the most part of
Well, there are a couple enemy patrols here in the game anyway. A few infantry on Normal, Banshees up the yin yang on Legendary. I think the inclusion of a couple Ghosts gives the player the chance to try a different mode of travel, so the player knows to expect Covie vehicles to handle differently. I also don't want the introduction of the hijack mechanic to be as simple as, "This Grunt isn't paying attention to you." But dodging Ghosts like a matador comes naturally. : Just wanted to offer my opinions. Like I said, it's still your script,
Believe me, I appreciate constructive feedback. PoA was easy to rewrite because I didn't feel the need to change much, but these are going to start getting more challenging.
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Replies: |
Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 4:40 p.m. |
Btw thanks for the news post, Wu! *NM* | SonGoharotto | 4/25/11 4:41 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/25/11 6:28 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 8:03 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/25/11 8:58 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/25/11 9:27 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/26/11 1:32 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/26/11 3:51 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Document | 4/26/11 2:03 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | Jaydee | 4/26/11 4:02 a.m. |
Re: Halo [R]Evolved - Level 2: Halo | Pkmnrulz240 | 4/26/11 9:53 a.m. |
Level 2 Revision | SonGoharotto | 4/25/11 9:51 p.m. |
Re: Level 2 Revision | Pkmnrulz240 | 4/26/11 1:37 a.m. |
Re: Level 2 Revision | SonGoharotto | 4/26/11 3:53 p.m. |
Re: Level 2 Revision | Document | 4/26/11 2:02 a.m. |
Re: Level 2 Revision | Pkmnrulz240 | 4/26/11 9:46 a.m. |
Re: Level 2 Revision | SonGoharotto | 4/26/11 3:58 p.m. |
I'm skeptical of. | uberfoop | 4/25/11 9:57 p.m. |
Re: I'm skeptical of. | Pkmnrulz240 | 4/26/11 1:39 a.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 1:43 a.m. |
Seems to me... | Louis Wu | 4/26/11 8:28 a.m. |
^This | Kermit | 4/26/11 9:06 a.m. |
Re: Seems to me... | Pkmnrulz240 | 4/26/11 9:50 a.m. |
Re: Seems to me... | NsU Soldier | 4/26/11 10:01 a.m. |
Re: Seems to me... | SonGoharotto | 4/26/11 4:13 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 4:05 p.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 4:33 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 5:06 p.m. |
Re: I'm skeptical of. | uberfoop | 4/26/11 6:08 p.m. |
Re: I'm skeptical of. | SonGoharotto | 4/26/11 7:49 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | Herr Zrbo | 4/26/11 2:37 p.m. |
To War? *NM* | scarab | 4/26/11 3:39 p.m. |
Re: Halo [R]Evolved - Level 2: Halo | SonGoharotto | 4/26/11 4:09 p.m. |
Adding elements from Halo: Crytum | robofin117 | 4/26/11 10:52 p.m. |
Re: Adding elements from Halo: Crytum | SonGoharotto | 4/27/11 1:07 p.m. |
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