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Re: Bam- Headshot | |
Posted By: BOLL | Date: 3/26/06 12:24 p.m. |
In Response To: Bam- Headshot (Cody Miller) : I blame the lack of replay value in Halo 2's campaign squarely on the
This reminds me of Prince of Percia: The Sands of Time. I looked forward to playing this game when it arrived, but I was so utterly annoyed by all micro-cutscenes, that I couldn't play it :p that's not very normal, I guess, but I got sick of losing control so frequently. I think what you're pointing out about the cutscenes in Halo2 probably is very true. As we speak it itches in my fingers to play the Halo campaign, ya, Halo1, not Halo2 >_> In Halo2 co-op, at least for me, we skip the cutscenes if both players have seen it before... which, as you said, surely reduces the amount of immersion, that very important part of the game... : I heard arguments about how games were faster pace built for live, thus
The indestructible vehicles in Halo1 sure were charmy, and when you point out what the change to destructible vehicles in Halo2 caused, I realize why they were charmy :3
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