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Re: How... | |
Posted By: Leisandir <joecooperstein@hotmail.com> | Date: 11/21/12 4:05 p.m. |
In Response To: Re: How... (uberfoop) : I know, but a similar thing can happen in SP sometimes when designers want to : create "interesting" enemies without properly taking into : account the actual effects on the receiving player . The cause isn't : exactly the same (more "this concept is cool in and of itself" : than "this will be cool to use"), but it's related, and the : effects are similar. Fair point. : That's a big maybe , since making the wrong choice here depends on not
Also a fair point. I'm still trying to wrap my head around the concept, and given that the developer who vocalized it was one of the guys at Riot, it's currently a lot easier for me to see in the context of League than Halo.
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Replies: |
Counter-play | Leisandir | 11/21/12 8:21 a.m. |
Re: Counter-play | Ragashingo | 11/21/12 10:08 a.m. |
Re: Counter-play | yakaman | 11/21/12 10:10 a.m. |
I agree. | robofin117 | 11/21/12 11:16 a.m. |
How... | uberfoop | 11/21/12 12:26 p.m. |
Re: How... | Leisandir | 11/21/12 1:36 p.m. |
Re: How... | Ragashingo | 11/21/12 1:51 p.m. |
Re: How... | Leisandir | 11/21/12 3:33 p.m. |
Re: How... | uberfoop | 11/21/12 3:59 p.m. |
Re: How... | Leisandir | 11/21/12 4:05 p.m. |
Re: How... | uberfoop | 11/21/12 2:11 p.m. |
Again Extra Credits is clueless | Cody Miller | 11/22/12 3:19 a.m. |
Re: Again Cody Miller is clueless | Quirel | 11/22/12 11:21 a.m. |
Re: Again Cody Miller is clueless | Cody Miller | 11/22/12 11:25 a.m. |
Re: Again Cody Miller is clueless | Quirel | 11/22/12 11:51 a.m. |
Re: Again Cody Miller is clueless | WhoLikesChicken | 11/22/12 12:23 p.m. |
Re: Again Extra Credits is clueless | Dervish | 11/22/12 2:42 p.m. |
This guy. | Leisandir | 11/22/12 3:21 p.m. |
Re: This guy. | Cody Miller | 11/22/12 5:21 p.m. |
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