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Re: How...
Posted By: Ragashingo <ragashingo@mac.com>Date: 11/21/12 1:51 p.m.

In Response To: Re: How... (Leisandir)


: I had a different experience with armor lock than a lot of people, I think.
: It's frustrating, sure, but I never found it as irritating as many other
: players. It's actually an interesting example of counter-play: on foot,
: you basically lose if you get proud. An armor locking player is an insult,
: it says "hah, look, you can't finish killing me!" If you take
: the bait and stick around, you're in a lot of danger from the rest of the
: enemy team. If you cool off and leave him sitting there looking like a
: dumbass, you don't get a kill and neither do they.

I was one who loved armor lock. It could be very annoying if you were on the other end of it but it was a cool addition that maybe wasn't as thought out as it could be. I think the Hard Light Shield is a great replacement for it though. It's powerful but leaves the gameplay moving.

: I do find it strange that we've been given full freedom to choose our opening
: loadouts, and yet the in-game drops are randomized. I wonder how people
: would feel about getting to select, say, three sets of items for weapon
: drops before the round starts, so that every time you get a drop, your
: options consist of things you've decided are useful?

That would probably work.

: This is a personal thing, but I love it when the multiplayer makes sense -
: that is, I don't like to be fighting over a skull or glowy part of the
: map, I'd rather be trying to capture a fortification from an enemy in
: order to use it as a defensive position against a counter-attack, and so
: I'm actually in favor of 343 trying to connect the multiplayer to the
: story of the game, but I don't think they've taken it far enough. The
: weapon drop fits within the fiction of Halo, but the implementation
: doesn't. Perhaps some evolution of Invasion Slayer where capturing points
: on the map grants access to vehicles or equipment? I'm not really sure
: where the answer is. I do agree that the drops give players down on their
: luck a hand in defeating entrenched enemies, but I also have some problems
: with them.

Have you tried Dominion? You capture bases and giving you defensive positions that grant you weapons and vehicles.


Message Index




Replies:

Counter-playLeisandir 11/21/12 8:21 a.m.
     Re: Counter-playRagashingo 11/21/12 10:08 a.m.
     Re: Counter-playyakaman 11/21/12 10:10 a.m.
     I agree.robofin117 11/21/12 11:16 a.m.
     How...uberfoop 11/21/12 12:26 p.m.
           Re: How...Leisandir 11/21/12 1:36 p.m.
                 Re: How...Ragashingo 11/21/12 1:51 p.m.
                       Re: How...Leisandir 11/21/12 3:33 p.m.
                             Re: How...uberfoop 11/21/12 3:59 p.m.
                                   Re: How...Leisandir 11/21/12 4:05 p.m.
                 Re: How...uberfoop 11/21/12 2:11 p.m.
     Again Extra Credits is cluelessCody Miller 11/22/12 3:19 a.m.
           Re: Again Cody Miller is cluelessQuirel 11/22/12 11:21 a.m.
                 Re: Again Cody Miller is cluelessCody Miller 11/22/12 11:25 a.m.
                       Re: Again Cody Miller is cluelessQuirel 11/22/12 11:51 a.m.
                             Re: Again Cody Miller is cluelessWhoLikesChicken 11/22/12 12:23 p.m.
           Re: Again Extra Credits is cluelessDervish 11/22/12 2:42 p.m.
           This guy.Leisandir 11/22/12 3:21 p.m.
                 Re: This guy.Cody Miller 11/22/12 5:21 p.m.



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