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Re: How... | |
Posted By: uberfoop | Date: 11/21/12 2:11 p.m. |
In Response To: Re: How... (Leisandir) : We often bring up the first Halo as an example of solid multiplayer game : design, and for some reason we keep forgetting that it barely had : multiplayer. It was good, don't get me wrong, but it has its share of : flaws. I was referring to the campaign, though the MP is an interesting discussion. : I had a different experience with armor lock than a lot of people, I think.
Carefully planning and execution an awesome attack, and then being rewarded by a choice between boredom and frustration. Yay. : I understand why people dislike it, and I can certainly see the argument that
It's not like there weren't choices there to begin with, which the new choices eliminated. It's not like, without armour lock, you would have finished the guy with a headshot and then said "yep, I'm done, I guess I'll shut my Xbox off and go read a book." And that's just in the realm of explicit choices; there's a lot of fuzzy stuff going on in even very simple core gunplay which is effectively interesting choice. That's the problem with overcomplication of gameplay. The more complicated something is, the more difficult it is to balance the components in truly interesting and complex ways. Overcomplicated games tend to be imbalanced, rock-paper-scissors balanced, or just plain chaotic in their behaviour. When you start describing lots of things as if they were bandaids for other problems, there's a good chance that you're creating new problems, and the game would quite possibly be better if you were to just throw out all the stuff that's creating problems and rethink what the big picture looks like.
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Replies: |
Counter-play | Leisandir | 11/21/12 8:21 a.m. |
Re: Counter-play | Ragashingo | 11/21/12 10:08 a.m. |
Re: Counter-play | yakaman | 11/21/12 10:10 a.m. |
I agree. | robofin117 | 11/21/12 11:16 a.m. |
How... | uberfoop | 11/21/12 12:26 p.m. |
Re: How... | Leisandir | 11/21/12 1:36 p.m. |
Re: How... | Ragashingo | 11/21/12 1:51 p.m. |
Re: How... | Leisandir | 11/21/12 3:33 p.m. |
Re: How... | uberfoop | 11/21/12 3:59 p.m. |
Re: How... | Leisandir | 11/21/12 4:05 p.m. |
Re: How... | uberfoop | 11/21/12 2:11 p.m. |
Again Extra Credits is clueless | Cody Miller | 11/22/12 3:19 a.m. |
Re: Again Cody Miller is clueless | Quirel | 11/22/12 11:21 a.m. |
Re: Again Cody Miller is clueless | Cody Miller | 11/22/12 11:25 a.m. |
Re: Again Cody Miller is clueless | Quirel | 11/22/12 11:51 a.m. |
Re: Again Cody Miller is clueless | WhoLikesChicken | 11/22/12 12:23 p.m. |
Re: Again Extra Credits is clueless | Dervish | 11/22/12 2:42 p.m. |
This guy. | Leisandir | 11/22/12 3:21 p.m. |
Re: This guy. | Cody Miller | 11/22/12 5:21 p.m. |
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