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Re: How... | |
Posted By: uberfoop | Date: 11/21/12 3:59 p.m. |
In Response To: Re: How... (Leisandir) : uberfoop: "I was referring to the campaign, though the MP is an : interesting discussion." : Counter-play refers primarily to multiplayer, where there's a human being on
I know, but a similar thing can happen in SP sometimes when designers want to create "interesting" enemies without properly taking into account the actual effects on the receiving player. The cause isn't exactly the same (more "this concept is cool in and of itself" than "this will be cool to use"), but it's related, and the effects are similar. : An
That's a big maybe, since making the wrong choice here depends on not noticing something due to an intentional responsiveness issue, which on the fly can turn it into a dice roll.
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Replies: |
Counter-play | Leisandir | 11/21/12 8:21 a.m. |
Re: Counter-play | Ragashingo | 11/21/12 10:08 a.m. |
Re: Counter-play | yakaman | 11/21/12 10:10 a.m. |
I agree. | robofin117 | 11/21/12 11:16 a.m. |
How... | uberfoop | 11/21/12 12:26 p.m. |
Re: How... | Leisandir | 11/21/12 1:36 p.m. |
Re: How... | Ragashingo | 11/21/12 1:51 p.m. |
Re: How... | Leisandir | 11/21/12 3:33 p.m. |
Re: How... | uberfoop | 11/21/12 3:59 p.m. |
Re: How... | Leisandir | 11/21/12 4:05 p.m. |
Re: How... | uberfoop | 11/21/12 2:11 p.m. |
Again Extra Credits is clueless | Cody Miller | 11/22/12 3:19 a.m. |
Re: Again Cody Miller is clueless | Quirel | 11/22/12 11:21 a.m. |
Re: Again Cody Miller is clueless | Cody Miller | 11/22/12 11:25 a.m. |
Re: Again Cody Miller is clueless | Quirel | 11/22/12 11:51 a.m. |
Re: Again Cody Miller is clueless | WhoLikesChicken | 11/22/12 12:23 p.m. |
Re: Again Extra Credits is clueless | Dervish | 11/22/12 2:42 p.m. |
This guy. | Leisandir | 11/22/12 3:21 p.m. |
Re: This guy. | Cody Miller | 11/22/12 5:21 p.m. |
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