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Re: My (and your) feature requests for Reach | |
Posted By: FyreWulff <mkidder@gmail.com> | Date: 11/12/09 11:30 p.m. |
In Response To: Re: My (and your) feature requests for Reach (psychophan7) : For added complexity (as if this hypothetical gametype needed any more of : that), perhaps vehicles and weapons could also be tied to the control of : certain zones, in addition to spawn points; So attackers might take Zone A : and get a gauss 'hog. Perhaps, in addition to territories as spawn zones, : there could be bombs (like assault) where the goal for those controlling : zones is to detonate the bomb, instead of merely standing there for 30 : seconds. To build on this, I'd like an option (if Forge comes back) where you can pull up a checklist for an object you have placed. Then you could go down the checklist and check off which gametypes you want it to appear in. So say you want a Wraith on the map for 2 Flag and Slayer, you'd check off "Slayer" and "CTF" and uncheck "Bomb", "KotH", etc. This way you could do things like Relic and Colossus did where they had ramps and bridges that only showed up in Slayer.
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