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Capture-the-Spawn-Team-Slayer. | |
Posted By: Kiloh Ekim <g0d0fth3g33ks@hotmail.com> | Date: 11/12/09 9:58 p.m. |
In Response To: My (and your) feature requests for Reach (FyreWulff) I have only one, and it's like the demands from a radical extremist. Capture the Spawn Team Slayer. The biggest problem in team slayer is having your base/spawn overrun and you begin to spawn with enemies on you back, front, and sides. Regrouping is difficult without your trusty rally point and match sometimes begins to be a scenario of "where did HE come from?" or "WHY did I spawn here?" because of the lack of good, organized territory and a general idea of where targets will come from next. This is an easy fix (and in my opinion, a fun game type in airsoft) with a goal of playing slayer in areas between two bases with the goal of capturing the opponent's spawn/base. If neither team captures the enemy spawn, the teams would win by kills. Instead of a superior team winning by spawn rape (or running the other team out of spawn after spawn) until the game ends, the game would simply declare this team the victor. This would combine the goal of objective games in slayer without the hassle of coordinating people you've never met before to tactically cooperate to move a bomb.
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