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Re: My (and your) feature requests for Reach
Posted By: elessar787 <elessar787@gmail.com>Date: 11/12/09 7:29 p.m.

In Response To: My (and your) feature requests for Reach (FyreWulff)


: Sliders for points limits
: For the current history of Halo, we've been stuck with pre-determined
: selectable point limits. I'd like for Halo to finally catch up to Perfect
: Dark and let us fine tune these limits.

Yes.

: Bigger point limits
: So we can have longer KotH games, but also so we can implement a CoD style
: "fractional" scoring system if we wanted to (ie, 2000 point
: limit, kills worth 10 points, assists worth 5, etc)

Yes

: More than two teams for Flag and Bomb
: I really miss this from Halo 2. It'd be nice if we could have multiple teams
: again.

Yes.

: A new Objective gametype
: Yeah, VIP was an interesting attempt to blend Slayer and Objective together.
: However, I don't think it ever really worked out due to how it was
: implemented and Bungie's refusal to even tweak the gametype since launch.
: Sadly, the most popular VIP gametype is Rocket Race. Rocket Race is
: awesome, but seriously, it's the most use VIP gets.

: We need a new objective gametype. Just think of something, I don't care, but
: we've been stuck with the same objective gametypes for almost a decade
: now.

Ugh, they added VIP but it feels so sluggish and pointless. If they make it good, then sure, otherwise it'll just be another gametype that I quit out of.

: Have a 'Mercy Rule' for Slayer
: Basically, I want an option where if the point spread hits a certain amount,
: the game automatically ends. Ideally this would be used for matchmaking
: when teams end up really mis-balanced. The default would be about 30
: points. But even if it wasn't used there, I'd still like to have it for
: customs.

Maybe, but how about a forfeit vote, kinda like l4d?

: Invincible means invincible
: Need I say more? This is really annoying in Halo 3. Make sure that invincible
: actually means what it says this time around. But maybe you could also
: break it down a bit. There's currently "Immune to Headshots".
: Maybe it could be broken out into "Immune to Headshots",
: "Immune to Assasination", and "Immune to Body Shots".
: So then you could have a gametype with Immune to Assasination and Immune
: to Body Shots, which would make it so kills were only possible with
: Headshots. (Yeah, I know you can currently enforce this with Halo 3 by
: only awarding points for Headshots, but this would make it a bit more fun)

lol.

: Random Weapon Sets
: Building off the idea of Random Weapons, we'd have Random Weapon Sets.
: Basically, the random weapon starts we all know and love, but restricted
: to certain types. For example: *Random Human
: *Random Covie
: *Random No Sniping
: *Random Duals
: *Random Heavy

I've been saying this since Halo 2. Really it would have the best results if there was a 'No-Rockets' set.

: Starting Equipment
: If equipment is coming back, I'd like to have an option for people to
: automatically start with equipment, ie Flares for SWAT.

Hopefully equipment doesn't come back in its current state.

: Respawn in vehicles
: It'd be under the same respawn options as Spawn With Team, Spawn Cycles,
: Spawn on Capture. It'd be Spawn in Vehicle, and the engine would try to
: place people in any team-occupied vehicles first before a normal spawn.

Seems gimmicky, but it could potentially work.

: Slayer scoring options in CTF and Bomb
: Example: Set up CTF. Score limit is 200. Flag scores would be worth 75
: points, so 3 would automatically end the game, like they currently do.
: Kills are worth 1 point. So a team would get points for killing but Flag
: Caps would be worth so much that they would end the game more effectively.
: Just an option.

This, I like.

: Option for Flag/Bomb Carriers to carry objective on their back
: So that they can continue to use their weapons while carrying the flag. The
: only way to drop it would be to die or cap.

No.

: Let any reasonable weapon parry the sword
: I think I've actually done this accidentally due to latency, but if the sword
: comes back and retains the parry, other weapons like the Rocket Launcher,
: AR, etc should be able to parry the sword with a well timed melee, just
: like if you also have a sword currently. Of course, weapons like the
: Magnum wouldn't be able to do it. Okay, I guess this is a game design
: request, but I couldn't help myself..

Maybe, but they'd probably wind up making the window ridiculously big and it would just be stupid.

: Disable scoping
: Not that I'm really into the no-scope culture thingy, but an option to
: disable scoping for all weapons would be cool.

Great for customs, and if people actually played customs.

: Well, that's all I could remember that I wanted off the top of my head.
: Anyone else have features they would like to see in multiplayer?

Other than what's above, I'd kill for the old melee system back. The sword discussion sort of brings to light how plasma sword = several AR bullets + B button, in that both participants die. Every time that happens, no matter what side I'm on, I die a little bit on the inside.

Also, equipment needs to go. I'll trade you equipment for the old pistol.

Better maps this time around would be nice too. No more bragging about "This is the biggest Halo map EVER!!!!" like it's a good thing.


Message Index




Replies:

My (and your) feature requests for ReachFyreWulff 11/12/09 5:52 p.m.
     Re: My (and your) feature requests for ReachBry 11/12/09 6:20 p.m.
           Thank you!GrimBrother One 11/12/09 6:51 p.m.
                 Re: Thank you!FyreWulff 11/12/09 6:59 p.m.
                       This, definitely *NM*ArteenEsben 11/12/09 10:02 p.m.
           Fourthed *NM*RC Master 11/13/09 11:33 a.m.
     Re: My (and your) feature requests for Reachpsychophan7 11/12/09 6:26 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:30 p.m.
                 Re: My (and your) feature requests for ReachArteenEsben 11/13/09 12:16 a.m.
     Re: My (and your) feature requests for Reachsquidnh3 11/12/09 6:32 p.m.
     Re: My (and your) feature requests for ReachHunt3r 11/12/09 6:42 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:31 p.m.
     Re: My (and your) feature requests for Reachelessar787 11/12/09 7:29 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:11 p.m.
     Re: My (and your) feature requests for ReachMetalingus627 11/12/09 9:17 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:22 p.m.
     Capture-the-Spawn-Team-Slayer.Kiloh Ekim 11/12/09 9:58 p.m.
     Re: My (and your) feature requests for ReachArteenEsben 11/12/09 10:09 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:15 p.m.
     Re: My (and your) feature requests for ReachGordon Freeman 11/12/09 10:24 p.m.
           Re: My (and your) feature requests for ReachGeneral Vagueness 11/13/09 7:57 a.m.
                 Re: My (and your) feature requests for ReachLouis Wu 11/13/09 8:03 a.m.
                 Re: My (and your) feature requests for Reachrolandk73 11/19/09 1:52 p.m.
           CTRL-X/CTRL-V? Stuntmutt should sue. *NM*Anton P. Nym (aka Steve) 11/14/09 9:08 a.m.
     Campaign Reach Tweaks?Silent Knight 11/13/09 4:42 p.m.
     Agree with nearly everything in this threadRC Master 11/13/09 7:54 p.m.
     Loser traitsRC Master 11/14/09 9:12 a.m.
     Re: My (and your) feature requests for ReachFyreWulff 11/19/09 11:35 a.m.
           Re: My (and your) feature requests for ReachThe BS Police 11/19/09 12:05 p.m.
                 Re: My (and your) feature requests for ReachFyreWulff 11/19/09 3:00 p.m.
                       Re: My (and your) feature requests for Reachelessar787 11/19/09 3:06 p.m.



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