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Re: My (and your) feature requests for Reach
Posted By: psychophan7Date: 11/12/09 6:26 p.m.

In Response To: My (and your) feature requests for Reach (FyreWulff)


All around pretty solid.

Personally, I'd like to be able to combine gametypes. Example, combining territories and CTF. Maybe set it up so that you get 10 points every 10 seconds for each territory held, but flag caps are worth 100 points; flags have to be capped at a territory your team holds.

.

Other games have some variation of this gametype (which might work well for Reach where it might not have worked for Halo 3):
An asymmetric, or offense/defense, objective-driven advancement through a map. For example, a round might last 10 minutes, and the goal for the attackers is to destroy or capture specific zones (like territories) on the map; Controlling these zones would then "unlock" spawn points in the immediate area. After all control zones are taken, the attackers then have to capture a last zone, winning the round. Defenders just have to repel the attackers and prevent them from taking the zones.

Another variation might be having a single, 15 minute round, with a team of attackers and a team of defenders. Attackers have to control zones and proceed as normal, working to the last control zone held by the defense. Defense has the option to go out and take 3-5 control zones held by the offense, but taking each zone just reduces the amount of time left in the game. For example, if there were 3 zones and taking each zone reduced the time by 3 minutes, then if the defenders took all three then the attackers would only have 6 minutes to get to that last control zone.

For added complexity (as if this hypothetical gametype needed any more of that), perhaps vehicles and weapons could also be tied to the control of certain zones, in addition to spawn points; So attackers might take Zone A and get a gauss 'hog. Perhaps, in addition to territories as spawn zones, there could be bombs (like assault) where the goal for those controlling zones is to detonate the bomb, instead of merely standing there for 30 seconds.

.

In regards to map layouts, it would be nice if objects could be set to never respawn, but not have them despawn if you 'bump' into them; You how when you get near a crate in Halo 3 and it bumps off the ground? That's enough to make things despawn sometimes, and that's not cool.

In fact, it would be great if that 'bump' was fixed entirely.

One last potential option for objects is to make them never despawn, so debris from fusion cores and road blocks would always persist.


Message Index




Replies:

My (and your) feature requests for ReachFyreWulff 11/12/09 5:52 p.m.
     Re: My (and your) feature requests for ReachBry 11/12/09 6:20 p.m.
           Thank you!GrimBrother One 11/12/09 6:51 p.m.
                 Re: Thank you!FyreWulff 11/12/09 6:59 p.m.
                       This, definitely *NM*ArteenEsben 11/12/09 10:02 p.m.
           Fourthed *NM*RC Master 11/13/09 11:33 a.m.
     Re: My (and your) feature requests for Reachpsychophan7 11/12/09 6:26 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:30 p.m.
                 Re: My (and your) feature requests for ReachArteenEsben 11/13/09 12:16 a.m.
     Re: My (and your) feature requests for Reachsquidnh3 11/12/09 6:32 p.m.
     Re: My (and your) feature requests for ReachHunt3r 11/12/09 6:42 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:31 p.m.
     Re: My (and your) feature requests for Reachelessar787 11/12/09 7:29 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:11 p.m.
     Re: My (and your) feature requests for ReachMetalingus627 11/12/09 9:17 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:22 p.m.
     Capture-the-Spawn-Team-Slayer.Kiloh Ekim 11/12/09 9:58 p.m.
     Re: My (and your) feature requests for ReachArteenEsben 11/12/09 10:09 p.m.
           Re: My (and your) feature requests for ReachFyreWulff 11/12/09 11:15 p.m.
     Re: My (and your) feature requests for ReachGordon Freeman 11/12/09 10:24 p.m.
           Re: My (and your) feature requests for ReachGeneral Vagueness 11/13/09 7:57 a.m.
                 Re: My (and your) feature requests for ReachLouis Wu 11/13/09 8:03 a.m.
                 Re: My (and your) feature requests for Reachrolandk73 11/19/09 1:52 p.m.
           CTRL-X/CTRL-V? Stuntmutt should sue. *NM*Anton P. Nym (aka Steve) 11/14/09 9:08 a.m.
     Campaign Reach Tweaks?Silent Knight 11/13/09 4:42 p.m.
     Agree with nearly everything in this threadRC Master 11/13/09 7:54 p.m.
     Loser traitsRC Master 11/14/09 9:12 a.m.
     Re: My (and your) feature requests for ReachFyreWulff 11/19/09 11:35 a.m.
           Re: My (and your) feature requests for ReachThe BS Police 11/19/09 12:05 p.m.
                 Re: My (and your) feature requests for ReachFyreWulff 11/19/09 3:00 p.m.
                       Re: My (and your) feature requests for Reachelessar787 11/19/09 3:06 p.m.



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