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Re: "Sticky aim" needs to be optional in Reach. | |
Posted By: Captain Spark <lawj@centurytel.net> | Date: 10/21/09 11:00 p.m. |
In Response To: "Sticky aim" needs to be optional in Reach. (Gravemind) : "Sticky aim/crosshair magnetism" (or whatever you want to call it), : the gameplay feature that causes your targeting reticle to : "gravitate" towards a target near it, has been an annoyance of : mine for years, especially in the multiplayer arena. There's few things : more annoying than having the game try to force my targeting reticle : towards one target when I'm trying to aim at another target. For example, : I'll be trying to aim at one enemy only for another enemy to walk in : front, causing the game to try to force the crosshair onto that guy : instead of the guy I'm trying to kill. Similarly, if I'm trying to aim at : a fusion coil next to someone in order to blow them up with it, I don't : want the damn game trying to force my aim over to the guy. These : occurences happen with stunning regularity, and I get kind of sick of it : after a while. As with any other part of my movement, I want complete : control over my aim, and I don't want the game causing my crosshair to : pull towards something I'm not trying to aim at. : While magnetism/sticky aim might be useful for a lot of people, I don't much
I dislike auto aim for the same reasons you do. I really don't need any help to placing my targeting reticule on an enemy and firing away.
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Replies: |
"Sticky aim" needs to be optional in Reach. | Gravemind | 10/21/09 6:17 p.m. |
Please!! | pete_the_duck | 10/21/09 6:22 p.m. |
Re: Please!! | chris101b | 10/21/09 6:28 p.m. |
Re: "Sticky aim" needs to be optional in Reach. | RyanTheHeretic | 10/21/09 6:27 p.m. |
Re: "Sticky aim" needs to be optional in Reach. | FyreWulff | 10/21/09 6:39 p.m. |
Re: "Team Betrayals" | Gravemind | 10/21/09 7:01 p.m. |
Re: "Team Betrayals" | chris101b | 10/21/09 7:13 p.m. |
Re: "Team Betrayals" | Avateur | 10/21/09 7:27 p.m. |
Re: "Team Betrayals" | Hunt3r | 10/21/09 8:09 p.m. |
Re: "Team Betrayals" | FyreWulff | 10/21/09 8:54 p.m. |
Re: "Team Betrayals" | JonnyOThan | 10/22/09 4:06 p.m. |
Re: "Team Betrayals" | elessar787 | 10/22/09 4:58 p.m. |
Re: "Team Betrayals" | JonnyOThan | 10/22/09 8:43 p.m. |
Re: "Team Betrayals" | elessar787 | 10/23/09 12:33 a.m. |
Re: "Team Betrayals" | Bernard Strauss | 10/21/09 10:40 p.m. |
Re: "Team Betrayals" | scarab | 10/22/09 11:50 p.m. |
Re: "Team Betrayals" | Cody Miller | 10/22/09 5:02 p.m. |
Re: "Sticky aim" needs to be optional in Reach. | psychophan7 | 10/21/09 8:28 p.m. |
"Sticky aim" needs to be optional in Reach. | The BS Police | 10/21/09 10:42 p.m. |
Re: "Sticky aim" needs to be optional in Reach. | Captain Spark | 10/21/09 11:00 p.m. |
Personally, I'd like more sticky. | Jillybean | 10/22/09 8:31 a.m. |
Some weapons could do without... | Silent Knight | 10/22/09 1:01 a.m. |
+1 *NM* | Magni Harvald | 10/22/09 3:49 p.m. |
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