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Re: Map Room vs Looking Up | |
Posted By: Cody Miller | Date: 11/8/07 7:27 p.m. |
In Response To: Map Room vs Looking Up (SinisterSamurai) : Remember that weekly update about the light/atmosphere diffusion engine they : built into Halo 3? I bet people who manage to get to "space" on : the Ark level will be able to see a more familiar, more clearly defined : Milky Way graphic. That's probably it actually. I used to do a bit of astronomical imaging, and you'd be suprised how the pictures differ from what your eye can see. Your eyes and film are extremely different when it comes to seeing stars. First of all, it's the daytime. The dimmer stars will be obscured by the light (which reminds me, where 's the nearest star to the ark anyways?). Second, the brighter stars often overwhelm the dimmer ones due to the contrast sensitivity of our eyes. The ranges of brightness values are simply too great for our naked eye to see them all. Astronomical film has contrast ratios hundreds of times better than the human eye. I used to do unsharp masking all the time on images taken from the university telescope. It's a process where you blur a negative, and place it over a positive. The bright blurry areas are canceled out, leaving a less contrasty more visible image. Think of it as the opposite of the bloom effect. Instead of adding bloom around contrasting edges, it removes it.
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