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Re: Bygones and such... | |
Posted By: Nick <NickHBO@comcast.net> | Date: 1/26/04 11:50 p.m. |
In Response To: Bygones and such... (opie301) : So you're saying that, 10 months after Havok's release, 8 months after
I'm saying they don't need to but they could if they wanted. That or the people at Havok (maybe even Bungie) feel that the physics shown so far are not up to the standards they want to post about. Which is nothing bad, it's just that we haven't seen much gameplay beside the 8 minutes at E3. If Halo 2 sees another E3 that would be a good time to announce the partnership with Havok, since during E3 the world would see (and maybe get hands on play of) Halo 2 much further progressed. The physics we saw at E3 are nothing compared to what I believe Bungie is capable of, that isn't to say they were bad but I know Bungie will do better as development progresses. : I'd like to point out here that the people working on story boarding and
I know this, it was a bad example. What I was attempting to say is that everybody in a development company doesn't stick to just one purpose. Sure you have those that specialize but there are many people who can serve multiple functions and help out where need be. : I'm not goint to argue that using someone else's physics engine, especially
Once again I'll say that Havok ships with something like 95% source code so programmers have that flexibility with it. They get everything that makes the physics engine what it is except a few minor parts that Havok wishes to be internal only. Sure this deducts a wee bit of control but they can customize any other part of the engine just how they want it. I agree that when writing your own engine it is easier to go back later and edit it and program in new things. However, when you're getting the source code from another company you still have ability to overhaul almost everything, there's just a learning curve to the other developer's coding style and figuring out how everything works. Good thing Havok is excessively documented code wise and you can always email tech support. : I guess I just don't understand how this evaluation period works (and I'm not
I agree that it would be strange to not buy the license after such a long evaluation but it isn't necessary until you're going to be distributing the executable which contains the other company's code. This of course varies based on the license agreement signed by Bungie - there could be no set evaluation time period or it would be a 12 month evaluation, nobody but Bungie/MS knows. It does seem to follow logic that since we've not seen tons of Halo 2 gameplay content, Havok may not want to announce that their engine was licensed by Bungie just yet. There were ample Half-Life 2 videos showing gameplay and a physics demonstration before the partnership was announce, if I remember correctly. Without having Halo 2 content that shows off kick ass physics, there is no reason to announce the partnership because other game developers wouldn't see another example of how Havok can be customized. To other game developers, customization is a selling point for middleware, as I said early clones do not stand out and sell copies. : Fair enough. Of course, only technically accurate if Bungie was ever using
: We are not arguing that Bungie would never use middleware. It's not as if
And yet nobody can link me to a document that mentions such. At least I have some sort of reputable reference. I wish there was such for what you guys are talking about because then I would shut up or find something wrong with it. : If Bungie were to state tomorrow that they were using Havok it would be a
: Simply put, you've found an interesting and puzzling reference. Those of us
The only reason I've bothered replying is because it seems as though people think it's either an impossibility for Bungie to use middleware, people think Havok sucks, etc. I know it's nothing personal and I've not taken it that way. -Nick |
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