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Posted By: opie301 | Date: 1/26/04 8:35 p.m. |
In Response To: Re: End of the Evaluation (Nick) : First off, integration doesn't take a long time. Secondly, just because
So you're saying that, 10 months after Havok's release, 8 months after debuting a working game engine (with functional physics), and who knows how many months into a working game it's possible that a video game developer still has not purchased the lisence to the physics engine it has decided to use (if, in fact, Bungie is using it). : 1) Yes, they did. Doesn't mean they didn't choose middleware. The physics
I'd like to point out here that the people working on story boarding and level design are not the people that would be working on building a physics engine. I'm not goint to argue that using someone else's physics engine, especially one as nice as Havok, is not an efficient process. But writing a proprietary physics engine affords the programmers a greater level of control over what the the game can do; the programmers can accomplish specific goals in a specific manner according to a specific vision. : 2) Bungie has not specifically stated they aren't using the Havok physics
I guess I just don't understand how this evaluation period works (and I'm not expert in the overall process of video game design). It seems to me the Bungie has long passed the step where they decide on which physics engine to use. And if, at that step, they had decided to use Havok, why haven't they bought the license yet? : Reading what the site says, "currently being used in" would imply
Fair enough. Of course, only technically accurate if Bungie was ever using the engine. : And I don't know why people think it's some sort of impossibility that Bungie
We are not arguing that Bungie would never use middleware. It's not as if we're trying to tell you that Bungie is some sort of organic programmer, refusing to accept any code or tools that were not grown right there on the Microsoft compound free of pesticides and harsh chemicals. It's just that, in the specific case of the physics engine, it was the understanding, of more than a few of us, that Bungie was developing and implementing their own. : You're the one who said it would be a significant bit of news, therefore
If Bungie were to state tomorrow that they were using Havok it would be a significant bit of news. But the question of whether they're using it or not, should not have become this big of an issue. It's gotten blown out of proportion because you've chosen to defend this position like you're in a corner and Havok is your pup. This hasn't been an attack on you, just a little bit of doubt and disbelief. Simply put, you've found an interesting and puzzling reference. Those of us who doubt this reference do so because we were under the impression that Bungie had developed their own Physics engine for Halo 2. There has been no mention by either party (Bungie or Havok) one way or the other (at least none that i can easily lay my hands on), so for the moment we'll just nod our heads, sigh, and move along. |
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