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![]() | Now we are getting somewhere | |
![]() | Posted By: MrHen | Date: 10/18/06 8:55 a.m. |
![]() | In Response To: Re: dissenting opinions, but flexible (Forrest of B.org) : How about "Player character"? Hm. I like it, but still think there is something missing... would there be an article for the "Security Officer" and "Player character"? I am assuming that there would be a difference between "Player character" and "Player". They are different things, so that makes sense. "Player character" sounds a little awkward, but I could get used to it. Trying to fit it into the English language would be the hardest part for me to get used to: "Durandal often refers to the [[player character]] as human in a derogatory manner." I find that "Durandal often refers to the [[main character]] as human in a derogatory manner." reads a little nicer. The more English way of using "Player character" would be to say "Durandal often refers to the player's character as human in a derogatory manner." but this makes linking a pain. "Main character" is still my top vote, just because it sounds nicer and fits better in looking at Marathon Story as a story and not as a game. But I would be happy with "Player character". Articles like "Security Officer" would still exist, but they would probably redirect into "Player character" or "Main character" to keep things tidy. : I'd suggest that the category for literary characters (including Durandal,
I like this.
That totally works for me. I would probably add a "Groups" or "Organizations", but that would be an addition for a much later date because we have better things to write about for now. Would AI, cyborgs, and robots fit in "Races"? I would probably stick them there just so they have a place to stay. All three are basically races, it is just splitting hairs on definitions. As for "Units", what they are may not be intuitive to someone outside of the Marathon community, but it beats anything else. This could eventually be expanded to include more of the minor things about the Marathon games, but that is a future problem. The reason I am bringing all of this up now, is that it is much easier to have the discussion and make a decision before everything is created. It avoids someone coming through in three years and complaining that we included AI in the Races category because AIs are not technically Races and to stop calling the Main character the Player because it makes no sense and what the fuzz is a Unit? Working it all out now and stamping rules on the classification of things prevents major rewrites in the future due to "just putting it there for now". But I am happy with everything. I think the only decision to flesh out is "Main character" vs. "Player character". Any final thoughts? At this point I am still leaning toward "Main character". Does that work for you? Or do you really prefer "Player character"? My preference is there, but it is not terribly large. "Main character" would make linking a lot easier and more readable, in my opinion. Less work is good. :) Proper definitions are also good... :P : (Incidentally, we have this same problem in the Myth community, where the
Ha, ouch. While I have always liked characters who did not have names, genders, races, and the like, it makes categorizing them a nightmare.
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![]() | Replies: |
![]() | Terminology questions | MrHen | 10/16/06 6:40 a.m. |
![]() | Re: Terminology questions | Aaron Sikes | 10/16/06 7:01 a.m. |
![]() | Re: Terminology questions | Forrest of B.org | 10/16/06 7:28 a.m. |
![]() | accepted | MrHen | 10/16/06 8:16 a.m. |
![]() | Re: accepted | Document | 10/17/06 2:37 p.m. |
![]() | My own terminology question | RyokoTK | 10/16/06 3:36 p.m. |
![]() | Re: My own terminology question | MrHen | 10/16/06 4:01 p.m. |
![]() | Re: My own terminology question | RyokoTK | 10/16/06 4:48 p.m. |
![]() | perhaps... | MrHen | 10/16/06 5:18 p.m. |
![]() | Re: My own terminology question | Document | 10/17/06 11:51 a.m. |
![]() | Like Halo? *NM* | MrHen | 10/17/06 3:30 p.m. |
![]() | Re: My own terminology question | Forrest of B.org | 10/16/06 6:19 p.m. |
![]() | on The Player | MrHen | 10/16/06 8:11 a.m. |
![]() | Re: on The Player | Document | 10/17/06 3:04 p.m. |
![]() | dissenting opinions, but flexible | MrHen | 10/17/06 3:49 p.m. |
![]() | Re: dissenting opinions, but flexible | Forrest of B.org | 10/18/06 7:07 a.m. |
![]() | Now we are getting somewhere | MrHen | 10/18/06 8:55 a.m. |
![]() | Re: Now we are getting somewhere | Aaron Sikes | 10/18/06 9:58 a.m. |
![]() | Re: Now we are getting somewhere | RyokoTK | 10/18/06 11:56 a.m. |
![]() | Re: Now we are getting somewhere | MrHen | 10/18/06 1:27 p.m. |
![]() | whoops, forgot a point | MrHen | 10/18/06 1:30 p.m. |
![]() | Re: whoops, forgot a point | Forrest of B.org | 10/18/06 2:13 p.m. |
![]() | That's what I'm saying. | RyokoTK | 10/18/06 2:39 p.m. |
![]() | I agree, but come to a different conclusion | MrHen | 10/18/06 3:41 p.m. |
![]() | Re: I agree, but come to a different conclusion | RyokoTK | 10/18/06 3:54 p.m. |
![]() | Re: I agree, but come to a different conclusion | Forrest of B.org | 10/18/06 4:05 p.m. |
![]() | this is getting more off-topic... | MrHen | 10/18/06 4:22 p.m. |
![]() | Re: this is getting more off-topic... | Forrest of B.org | 10/18/06 6:31 p.m. |
![]() | my bad... | MrHen | 10/19/06 4:48 a.m. |
![]() | Re: I agree, but come to a different conclusion | MrHen | 10/18/06 4:13 p.m. |
![]() | Re: whoops, forgot a point | MrHen | 10/18/06 3:26 p.m. |
![]() | Re: Now we are getting somewhere | Document | 10/19/06 8:52 a.m. |
![]() | Re: Now we are getting somewhere | Forrest of B.org | 10/19/06 6:52 p.m. |
![]() | Re: Now we are getting somewhere | Forrest of B.org | 10/18/06 2:01 p.m. |
![]() | Almost there... | MrHen | 10/18/06 3:50 p.m. |
![]() | Re: dissenting opinions, but flexible | Forrest of B.org | 10/18/06 2:22 p.m. |
![]() | now *that* makes sense (final draft?) | MrHen | 10/18/06 3:53 p.m. |
![]() | Final Draft? | Forrest of B.org | 10/18/06 4:13 p.m. |
![]() | Re: Final Draft? | Document | 10/18/06 4:27 p.m. |
![]() | Good. *shakes hands of everyone* | MrHen | 10/18/06 4:28 p.m. |
![]() | Re: Good. *shakes hands of everyone* | Document | 10/19/06 8:33 a.m. |
![]() | :) Go for it. *NM* | MrHen | 10/19/06 9:20 a.m. |
![]() | Re: Good. *shakes hands of everyone* | Forrest of B.org | 10/19/06 6:55 p.m. |
![]() | Re: now *that* makes sense (final draft?) | Document | 10/18/06 4:33 p.m. |
![]() | Agreed *NM* | Document | 10/18/06 3:55 p.m. |
![]() | Re: dissenting opinions, but flexible | Document | 10/24/06 1:47 p.m. |
![]() | in-universe or out-of-universe? | MrHen | 10/24/06 4:41 p.m. |
![]() | Re: on The Player | Document | 10/24/06 2:08 p.m. |
![]() | that solves that. ;) *NM* | MrHen | 10/24/06 4:33 p.m. |
![]() | Re: Terminology questions | treellama | 10/16/06 11:21 a.m. |
![]() | Or Jason Jones? *NM* | MrHen | 10/16/06 11:27 a.m. |
![]() | Re: Terminology questions | Document | 10/17/06 11:41 a.m. |
![]() | *exctend=extend *NM* | Document | 10/17/06 11:45 a.m. |
![]() | Re: Terminology questions | RyokoTK | 10/17/06 12:53 p.m. |
![]() | Re: Terminology questions | MrHen | 10/17/06 3:51 p.m. |
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