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Re: hunter walky (and a musicquiz)
Posted By: Me_43Date: 2/26/05 9:46 p.m.

In Response To: Re: hunter walky (and a musicquiz) (•M)

: This adding of frames 'must' be editable/controlable for the
: wannabe-animator. So where can I add/delete frames? I also don't know how
: to set the animationspeed, this is doable for each frame? And the
: modelsize?

Ooh, this one's easy... look at the definition for a sequence:

q 5
qm 4 30 1 0.004
qm 6 30 1 0.004
qm 7 30 1 0.004
qm 8 30 1 0.004
qm -1 2 1 0.001

'qm' represents a frame (meshwork file, most probably), and it's syntax is:
"qm frame time interpolate scale"

Frame is which .mesh file to show, though if interpolation is enabled, it will cross the frame with the next of course.

Time is how long the frame is showed before it moves on to the next one, or if interpolation is on, how long it takes to morph from one frame to another.

'Interpolate' is a 0 or 1 variable, it controls whether interpolation is on (0 is off, 1 is on).

Scale should be pretty self-explanatory.

Yeah, so adding frames is hilariously easy, just put a 'qm (params)' wherever you want - frames are shown in the order they're written down in the text file.

: I'm very charmed that AOEngine takes the absolute position from meshworks.

*cough*

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Pre-2004 Posts

Replies:

To •M... (Also! Announcement on subject of E0!)Me_43 2/18/05 1:50 p.m.
     Re: To •M... (Also! Announcement on subject of E0!sd 2/19/05 12:07 a.m.
           Re: To •M... (Also! Announcement on subject of E0!Me_43 2/19/05 12:34 a.m.
                 Will it work with existing maps? *NM*Steve Levinson 2/19/05 5:11 a.m.
                       No, no and no. Converting, though... *NM*Me_43 2/19/05 11:07 p.m.
                             Re: No, no and no. Converting, though...Steve Levinson 2/20/05 3:23 p.m.
                                   Re: No, no and no. Converting, though...Me_43 2/20/05 11:57 p.m.
                 Re: To •M... (Also! Announcement on subject of E0!sd 2/19/05 12:12 p.m.
     Re: To •M... (Also! Announcement on subject of E0!Ori 2/19/05 9:14 a.m.
           Thanks! *NM*Me_43 2/19/05 10:58 p.m.
     Re: hunter walky•M 2/20/05 5:14 a.m.
           Re: hunter walkyMe_43 2/21/05 12:26 a.m.
                 Re: hunter walky _-[tr4nsl4tor 4ctive!]-_•M 2/21/05 7:25 a.m.
                       Re: hunter walky•M 2/21/05 12:35 p.m.
                             Re: hunter walkyMe_43 2/21/05 11:31 p.m.
                                   Re: hunter walky•M 2/22/05 11:46 a.m.
                                         Re: hunter walkyMe_43 2/22/05 7:12 p.m.
                                               Re: hunter walky (and a musicquiz)•M 2/26/05 12:27 p.m.
                                                     Re: hunter walky (and a musicquiz)Me_43 2/26/05 9:46 p.m.
                                                           Re: hunter walky (and a musicquiz) *NM*reni 1/26/06 5:43 p.m.
                 Re: hunter walkyD-M.A. 2/24/05 12:50 a.m.
                       Re: hunter walkyForrest of B.org 2/24/05 5:02 p.m.

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Pre-2004 Posts

 

 

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