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Re: hunter walky (and a musicquiz) | ||
Posted By: Me_43 | Date: 2/26/05 9:46 p.m. | |
In Response To: Re: hunter walky (and a musicquiz) (•M) : This adding of frames 'must' be editable/controlable for the
Ooh, this one's easy... look at the definition for a sequence: q 5
'qm' represents a frame (meshwork file, most probably), and it's syntax is:
Frame is which .mesh file to show, though if interpolation is enabled, it will cross the frame with the next of course. Time is how long the frame is showed before it moves on to the next one, or if interpolation is on, how long it takes to morph from one frame to another. 'Interpolate' is a 0 or 1 variable, it controls whether interpolation is on (0 is off, 1 is on). Scale should be pretty self-explanatory. Yeah, so adding frames is hilariously easy, just put a 'qm (params)' wherever you want - frames are shown in the order they're written down in the text file. : I'm very charmed that AOEngine takes the absolute position from meshworks. *cough*
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