/-/S'pht-Translator-Active/-/


Re: hunter walky
Posted By: D-M.A.Date: 2/24/05 12:50 a.m.

In Response To: Re: hunter walky (Me_43)

One question popped into my head while trying to read this; how on earth can you do any programming at all with a broken keyboard??? ;)

: (Excuse the broken keybo4rd)
: hmm, my em4il is lewis.hosie@gm4il.com , might w4nt to 4dd it to your 4llow
: list...

: Uh, no, prob4bly 4n optic4l illusion or something... oh, but the poly with
: the liuid h4s 4 different w4ll texture; I dunno. Probly 4 trick of the
: (nonexist4nt) light.

: Ye4h, there is 4 weight f4ctor, but it's not dr4m4tic enough... hmm, fine
: tuning time...

: No problem. Mostly I w4s 4sking OTHER people for help... you've done HE4PS.
: :)

: Hmm. ...well, ...ye4h, the ide4's good, but the implement4tion is h4rder th4n
: it sounds...

: -let's c4ll the origin4l "m1.mesh", 4nd the others
: "m1b.mesh", "m1c.mesh" etc etc, ok?

: Open m1.mesh
: Copy everything 4fter 4nd including, "M4teri4l"
: Close M1

: Open m1b. Select everything 4fter 4nd including "m4teri4l", 4nd hit
: p4ste

: Inter pol4ted, yes.

: Th4t's it, yup.

: (name-assigning becomes quite puzzling with your current set-up :))
: Yes...

: How do I assign the walk-files to the engine in the physics1.txt?

: m 5

: mname Hunter

: msequence 5 -1 -1 -1 -1 -1 -1 -1 -1 -1

: Something like th4t... currently only the idle ( in this c4se, '5') 4nim4tion
: is used, so b4sic4lly set it to the 'Hunter W4lk' seuence, then fiddle
: with th4t seuence: q 5
: qm 4 30 1 0.004
: qm 6 30 1 0.004
: qm 7 30 1 0.004
: qm 8 30 1 0.004
: qm -1 2 1 0.001

: (S w4s 4lre4dy t4ken, th4t's why seuences 4re 'q').... now let's get this
: sorted out: "q 5" = we're working with seuence 5
: " qm 4" = use model number 4 for this interpol4tion (think of it 4s
: 4 fr4me)
: "30" = how long it t4kes to morph the mesh to the next fr4me (how
: long it st4ys th4t sh4pe)
: "1" = I tot4lly forget wh4t this is... c4n't be import4nt...
: "0.004" = sc4le

: Th4nks; h4ng on g2g... stupid p4rent >_<...

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Pre-2004 Posts

Replies:

To •M... (Also! Announcement on subject of E0!)Me_43 2/18/05 1:50 p.m.
     Re: To •M... (Also! Announcement on subject of E0!sd 2/19/05 12:07 a.m.
           Re: To •M... (Also! Announcement on subject of E0!Me_43 2/19/05 12:34 a.m.
                 Will it work with existing maps? *NM*Steve Levinson 2/19/05 5:11 a.m.
                       No, no and no. Converting, though... *NM*Me_43 2/19/05 11:07 p.m.
                             Re: No, no and no. Converting, though...Steve Levinson 2/20/05 3:23 p.m.
                                   Re: No, no and no. Converting, though...Me_43 2/20/05 11:57 p.m.
                 Re: To •M... (Also! Announcement on subject of E0!sd 2/19/05 12:12 p.m.
     Re: To •M... (Also! Announcement on subject of E0!Ori 2/19/05 9:14 a.m.
           Thanks! *NM*Me_43 2/19/05 10:58 p.m.
     Re: hunter walky•M 2/20/05 5:14 a.m.
           Re: hunter walkyMe_43 2/21/05 12:26 a.m.
                 Re: hunter walky _-[tr4nsl4tor 4ctive!]-_•M 2/21/05 7:25 a.m.
                       Re: hunter walky•M 2/21/05 12:35 p.m.
                             Re: hunter walkyMe_43 2/21/05 11:31 p.m.
                                   Re: hunter walky•M 2/22/05 11:46 a.m.
                                         Re: hunter walkyMe_43 2/22/05 7:12 p.m.
                                               Re: hunter walky (and a musicquiz)•M 2/26/05 12:27 p.m.
                                                     Re: hunter walky (and a musicquiz)Me_43 2/26/05 9:46 p.m.
                                                           Re: hunter walky (and a musicquiz) *NM*reni 1/26/06 5:43 p.m.
                 Re: hunter walkyD-M.A. 2/24/05 12:50 a.m.
                       Re: hunter walkyForrest of B.org 2/24/05 5:02 p.m.

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Pre-2004 Posts

 

 

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