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Re: hunter walky | ||
Posted By: D-M.A. | Date: 2/24/05 12:50 a.m. | |
In Response To: Re: hunter walky (Me_43) One question popped into my head while trying to read this; how on earth can you do any programming at all with a broken keyboard??? ;) : (Excuse the broken keybo4rd)
: Uh, no, prob4bly 4n optic4l illusion or something... oh, but the poly with
: Ye4h, there is 4 weight f4ctor, but it's not dr4m4tic enough... hmm, fine
: No problem. Mostly I w4s 4sking OTHER people for help... you've done HE4PS.
: Hmm. ...well, ...ye4h, the ide4's good, but the implement4tion is h4rder th4n
: -let's c4ll the origin4l "m1.mesh", 4nd the others
: Open m1.mesh
: Open m1b. Select everything 4fter 4nd including "m4teri4l", 4nd hit
: Inter pol4ted, yes. : Th4t's it, yup. : (name-assigning becomes quite puzzling with your current set-up :))
: How do I assign the walk-files to the engine in the physics1.txt? : m 5 : mname Hunter : msequence 5 -1 -1 -1 -1 -1 -1 -1 -1 -1 : Something like th4t... currently only the idle ( in this c4se, '5') 4nim4tion
: (S w4s 4lre4dy t4ken, th4t's why seuences 4re 'q').... now let's get this
: Th4nks; h4ng on g2g... stupid p4rent >_<...
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