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Re: hunter walky _-[tr4nsl4tor 4ctive!]-_ | ||
Posted By: •M | Date: 2/21/05 7:25 a.m. | |
In Response To: Re: hunter walky (Me_43) (Excuse the broken keyboard)
hmm, my email is lewis.hosie@gmail.com, might want to add it to your allow list... :What's up with the fluids? Are there TWO levels in the same room? (I see 2
Uh, no, probably an optical illusion or something... oh, but the poly with the liuid has a different wall texture; I dunno. Probly a trick of the (nonexistant) light. :And the monsters have a real height of which you can bounce! awesome! And they
Yeah, there is a weight factor, but it's not dramatic enough... hmm, fine tuning time... :I'm NOT a code-guy, I can do fancy stuff with fancy editors and there is
No problem. Mostly I was asking OTHER people for help... you've done HEaPS.:) :Editors are imho the life and breath of 3rd-party generated weirdo's.
Hmm. ...well, ...yeah, the idea's good, but the implementation is harder than it sounds... :The modeling and animating
:Uhm again.
-let's call the original "m1.mesh", and the others "m1b.mesh", "m1c.mesh" etc etc, ok? :Export all stances as seperate models (name.mesh)
Open m1.mesh
Open m1b. Select everything after and including "material", and hit paste :As I understand it, say a walk from a Hunter in a steps to complete the cycle,
Interpolated, yes. :So a 4-step walky is a different files? (hunter_walk_1.mesh,
That's it, yup. (name-assigning becomes quite puzzling with your current set-up:))
How do I assign the walk-files to the engine in the physics1.txt? m 5 mname Hunter msequence 5 -1 -1 -1 -1 -1 -1 -1 -1 -1 :msequence has a fixed row of actions? idle, walk, hit, being hit etc? -1 equals:none? Something like that... currently only the idle ( in this case, '5') animation is used, so basically set it to the 'Hunter Walk' seuence, then fiddle with that seuence: q 5
(S was already taken, that's why seuences are 'q').... now let's get this sorted out:
:What do the other parameters mean? :DO keep up the good works (and please be patient with the non-coding peeps like me) Thanks; hang on g2g... stupid parent >_<... |
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