: Unless the conversion is more-or-less automatic, who's going to convert all
: these maps? Look how long Team Unpfhorgiven has been working on M:R for
: the UT engine. If you can make a program that will take existing maps,
: textures and the like and convert them to work with EO, then EO will be a
: great success. But then you've already heard it from me before - if all
: the maps have to be redone from scratch, EO will never be accepted by the
: community.
(excuse the broken keybo4rd)
Th4t's no prob, well textures m4ybe but you w4nt hi res ones 4nyw4y... m4ps shouldn't be too h4rd; compiling 4O is trying, though.
Physics will need much work, but, well... ...hmm...