/-/S'pht-Translator-Active/-/


Re: hunter walky
Posted By: Me_43Date: 2/21/05 11:31 p.m.

In Response To: Re: hunter walky (•M)

: How much does a new/2nd/good one cost? (I'm not kidding... I'm colorblind, so
: recreating Pfhor-art is a breeze, but a coder with a broken keyboard is an
: abomination in [your deity of choice]'s eyes)

colorblind... that probably explains the liquid thing. And yeah, umm, well my motherboard sorta started chewing through keyboards, - I'm typing this from The Mac Which Isn't Mine - but yeah, I really really need one.

: Pfhowee, that animationsetup isn't a walk in the park, I manage to swap
: current models with new ones, but having it animate... must work more.

: There is no such thing as a 'not-emptied memory-stack after quit' is there?
: No residue lingering in memory after the application is stopped?

There... might be... :S

: The latest download is still e0r5mac?

Yes and no... see, the source has changed a lot (a LOT) since then, but since my friend-who-is-actually-capable-of-compiling-things-for-mac is kinda... busy, it may be a little longer :(

: Does the interpolating happen between the identical points? Or between the
: what's nearest in the new position? My current animations look like
: Tron-explosions :)

Yup, same problem here... it happens between identical points, but the thing is when Meshwork exports a model in a different pose, the point order remains the same, but the polygon order does not, see, so the polygons flip around when you interpolate between frames.
So, it sounds like you're using a different set of polygon data for each frame. It doesn't really matter which set of data you use, just pick one and stick to it!

So basically what you want to do is... pick a frame of a model at random, open in teh leet BBedit, select everything after and including 'MATERIAL', press command-C, now open every other mesh file that's based on that model, select everything after 'MATERIAL', and press command-V. If it's too hard i don't blame ya, just send the distorted (pose-efied) models and I'll do it... or maybe write a program to...

: How do I create screenshots? SnapzPro politely waits until after e0r5mac
: quits, heh.

Umm, no idea on mac...sorry... hang on, I'll add a screenshot button sometime...

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Pre-2004 Posts

Replies:

To •M... (Also! Announcement on subject of E0!)Me_43 2/18/05 1:50 p.m.
     Re: To •M... (Also! Announcement on subject of E0!sd 2/19/05 12:07 a.m.
           Re: To •M... (Also! Announcement on subject of E0!Me_43 2/19/05 12:34 a.m.
                 Will it work with existing maps? *NM*Steve Levinson 2/19/05 5:11 a.m.
                       No, no and no. Converting, though... *NM*Me_43 2/19/05 11:07 p.m.
                             Re: No, no and no. Converting, though...Steve Levinson 2/20/05 3:23 p.m.
                                   Re: No, no and no. Converting, though...Me_43 2/20/05 11:57 p.m.
                 Re: To •M... (Also! Announcement on subject of E0!sd 2/19/05 12:12 p.m.
     Re: To •M... (Also! Announcement on subject of E0!Ori 2/19/05 9:14 a.m.
           Thanks! *NM*Me_43 2/19/05 10:58 p.m.
     Re: hunter walky•M 2/20/05 5:14 a.m.
           Re: hunter walkyMe_43 2/21/05 12:26 a.m.
                 Re: hunter walky _-[tr4nsl4tor 4ctive!]-_•M 2/21/05 7:25 a.m.
                       Re: hunter walky•M 2/21/05 12:35 p.m.
                             Re: hunter walkyMe_43 2/21/05 11:31 p.m.
                                   Re: hunter walky•M 2/22/05 11:46 a.m.
                                         Re: hunter walkyMe_43 2/22/05 7:12 p.m.
                                               Re: hunter walky (and a musicquiz)•M 2/26/05 12:27 p.m.
                                                     Re: hunter walky (and a musicquiz)Me_43 2/26/05 9:46 p.m.
                                                           Re: hunter walky (and a musicquiz) *NM*reni 1/26/06 5:43 p.m.
                 Re: hunter walkyD-M.A. 2/24/05 12:50 a.m.
                       Re: hunter walkyForrest of B.org 2/24/05 5:02 p.m.

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Pre-2004 Posts

 

 

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