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Re: hunter walky
Posted By: Me_43Date: 2/22/05 7:12 p.m.

In Response To: Re: hunter walky (•M)

: Yes, your honor, guilty as charged.
: After sticking to it: IGOR, IT LIVES (QT-mp4 400k)

Heh, sweet!

: A basic test, (not with the hunter, god knows what hideous things you've done
: with her, so I started with a fresh new model :)
: Is there an upper limit of modelsize? 500-1000-2000 polygon range is nice?
: doable? outofyermind?

I forget whether there's an upper limit (maybe check when I get home), just experiment with what looks good and runs fast... oh, the build you have, if I recall correctly, doesn't buffer vertices, so it runs about 1/3 the speed of the newer one. (umm, but the new version has no mac build... yet... ) Dynamically culling vertices is an idea, but honestly is more effort than it's worth.

: Mmm delecious screenshots

Humm... making screenshots take-able is proving surprisingly hard! Dunno if it's a bug in SDL, yes I've tried locking/unlocking the surface, it still gives an access violation... you could add a line to the prefs file (Under /scenario... or if that version doesn't have prefs files yet, add the line to the map, yes it will work)

"PrefsFullscreen 0"

...should make it run in a window, which is more likely to work as far as screenshots go.

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Pre-2004 Posts

Replies:

To •M... (Also! Announcement on subject of E0!)Me_43 2/18/05 1:50 p.m.
     Re: To •M... (Also! Announcement on subject of E0!sd 2/19/05 12:07 a.m.
           Re: To •M... (Also! Announcement on subject of E0!Me_43 2/19/05 12:34 a.m.
                 Will it work with existing maps? *NM*Steve Levinson 2/19/05 5:11 a.m.
                       No, no and no. Converting, though... *NM*Me_43 2/19/05 11:07 p.m.
                             Re: No, no and no. Converting, though...Steve Levinson 2/20/05 3:23 p.m.
                                   Re: No, no and no. Converting, though...Me_43 2/20/05 11:57 p.m.
                 Re: To •M... (Also! Announcement on subject of E0!sd 2/19/05 12:12 p.m.
     Re: To •M... (Also! Announcement on subject of E0!Ori 2/19/05 9:14 a.m.
           Thanks! *NM*Me_43 2/19/05 10:58 p.m.
     Re: hunter walky•M 2/20/05 5:14 a.m.
           Re: hunter walkyMe_43 2/21/05 12:26 a.m.
                 Re: hunter walky _-[tr4nsl4tor 4ctive!]-_•M 2/21/05 7:25 a.m.
                       Re: hunter walky•M 2/21/05 12:35 p.m.
                             Re: hunter walkyMe_43 2/21/05 11:31 p.m.
                                   Re: hunter walky•M 2/22/05 11:46 a.m.
                                         Re: hunter walkyMe_43 2/22/05 7:12 p.m.
                                               Re: hunter walky (and a musicquiz)•M 2/26/05 12:27 p.m.
                                                     Re: hunter walky (and a musicquiz)Me_43 2/26/05 9:46 p.m.
                                                           Re: hunter walky (and a musicquiz) *NM*reni 1/26/06 5:43 p.m.
                 Re: hunter walkyD-M.A. 2/24/05 12:50 a.m.
                       Re: hunter walkyForrest of B.org 2/24/05 5:02 p.m.

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Pre-2004 Posts

 

 

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