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Re: Some thoughts.
Posted By: SonGoharotto <SonGoharotto@gmail.com>Date: 1/16/13 11:10 a.m.

In Response To: Re: Some thoughts. (General Vagueness)


: It isn't, that's the problem. It's another thing to keep track of and account
: for.

It's one thing. ONE THING.

I guess I give the average player more credit than you do.

: I wasn't suggesting some thing like that. Also if there's only one thing that
: go in the jetpack slot, if it's the only thing you can equip in that
: particular way, then any time you find one it'll be the same as any
: other,* so you the have issue of starting weapons that are too powerful
: (I'm not singling one out) where anyone can use it at any time (except for
: the cooldown timer, which helps the situation somewhat)-- at least in
: theory. In practice you literally might not be able to find a jetpack to
: save your life, because you didn't spawn with one, or the one you dropped
: disappeared or was taken by someone else, and they might not spawn on the
: map or might spawn too far away.

Your argument assumes that I would make Jetpack a spawn option. Rather, I would treat it like a power weapon. One, maybe two on a map, no more. Just having Jetpack is not a dominating factor because it means you're sacrificing something else. You may be able to fly, but players with Sprint/Evade can still outrun you. It's the same way that a Rocket Launcher can 1sk, but has limited ammo and is probably less versatile than what you traded it for.

: * unless you make it so you can use one until it gives out, drop it, pick up
: another one, and use it fully, but that doesn't seem likely given how
: Reach and Halo 4 have treated it; you could give each jetpack its own
: cooldown timer, but in Reach and I think in Halo 4 it's dependent on the
: user, and picking up a new copy of something doesn't affect the timer;
: since this behavior has been established and continued and it makes some
: sense, I don't expect it to change

I considered giving the Jetpack a fuel gauge as a way of balancing it, but that comes with a host of its own problems.

A limited resource leads to Hoarding Syndrome: "I won't waste X now because I might need it later." That dissuades experimentation and exploration. It's also very likely that you might run out of fuel and strand yourself in an even worse situation. Forcing a player to revert to a checkpoint breaks immersion. A fuel gauge also means the player would be juggling Jetpacks as he finds them, to stay 'topped up', which is even more distracting.

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Message Index




Replies:

Halo: Revolution - A Mock Game Doc (Part 1)SonGoharotto 1/11/13 12:32 a.m.
     Re: Halo: Revolution - A Mock Game Doc (Part 1)Chewbaccawakka 1/11/13 2:25 a.m.
           Re: Halo: Revolution - A Mock Game Doc (Part 1)SonGoharotto 1/11/13 12:08 p.m.
     Goddamn, this sucked me in. Good Write Up! *NM*zoojoo 1/11/13 5:19 p.m.
           1 thing thoughzoojoo 1/11/13 9:06 p.m.
                 Re: 1 thing thoughuberfoop 1/11/13 9:18 p.m.
                       Re: 1 thing thoughzoojoo 1/12/13 9:29 a.m.
                             Re: 1 thing thoughSonGoharotto 1/12/13 11:00 a.m.
                                   Re: 1 thing thoughRC Master 1/12/13 11:48 a.m.
                                         Re: 1 thing thoughSonGoharotto 1/12/13 12:36 p.m.
     Wow, good stuff.NsU Soldier 1/11/13 6:27 p.m.
           Re: Wow, good stuff.SonGoharotto 1/11/13 7:47 p.m.
                 Re: Wow, good stuff.Chewbaccawakka 1/11/13 7:54 p.m.
                       Re: Wow, good stuff.SonGoharotto 1/11/13 8:06 p.m.
                             An additional thoughtSonGoharotto 1/12/13 12:53 a.m.
                                   Re: An additional thoughtChewbaccawakka 1/12/13 1:18 a.m.
     It sucks.GrimBrother One 1/11/13 7:02 p.m.
           I was just grabbing random names *NM*SonGoharotto 1/11/13 7:48 p.m.
                 Oh suuuuuuure. ;-) *NM*GrimBrother One 1/11/13 7:56 p.m.
                       Hey...Louis Wu 1/12/13 9:10 a.m.
                             In all fairness...SonGoharotto 1/12/13 11:01 a.m.
                                   lolLouis Wu 1/12/13 11:29 a.m.
           You're just mad I took your flag. *NM*General Vagueness 1/12/13 8:47 p.m.
     I am intrigued. *NM*Leisandir 1/11/13 7:38 p.m.
     Re: Halo: Revolution - A Mock Game Doc (Part 1)Nighend 1/11/13 9:04 p.m.
           Re: Halo: Revolution - A Mock Game Doc (Part 1)SonGoharotto 1/12/13 12:46 a.m.
     Re: Halo: Revolution - A Mock Game Doc (Part 1)scarab 1/12/13 7:32 a.m.
           Re: Halo: Revolution - A Mock Game Doc (Part 1)SonGoharotto 1/12/13 11:10 a.m.
           Re: Halo: Revolution - A Mock Game Doc (Part 1)General Vagueness 1/12/13 10:01 p.m.
                 Re: Halo: Revolution - A Mock Game Doc (Part 1)scarab 1/13/13 10:07 a.m.
     Re: Halo: Revolution - A Mock Game Doc (Part 1)scarab 1/12/13 8:21 a.m.
           Re: Halo: Revolution - A Mock Game Doc (Part 1)SonGoharotto 1/12/13 11:15 a.m.
                 Re: Halo: Revolution - A Mock Game Doc (Part 1)Chewbaccawakka 1/13/13 3:10 a.m.
                       Re: Halo: Revolution - A Mock Game Doc (Part 1)General Vagueness 1/13/13 9:38 a.m.
                             Pulse grenade: Polishing a turd.scarab 1/14/13 4:47 a.m.
                                   Re: Pulse grenade: Polishing a turd.NsU Soldier 1/14/13 5:16 a.m.
                                   You need to freeze it first. *NM*Quirel 1/14/13 2:30 p.m.
     Cleaner HUDscarab 1/12/13 8:38 a.m.
           TrueSonGoharotto 1/12/13 11:22 a.m.
     Some thoughts.Quirel 1/13/13 6:51 p.m.
           Re: Some thoughts.SonGoharotto 1/13/13 7:35 p.m.
                 Re: Some thoughts.Quirel 1/13/13 10:54 p.m.
                       Re: Some thoughts.SonGoharotto 1/13/13 11:11 p.m.
                             Re: Some thoughts.Quirel 1/13/13 11:32 p.m.
                 Re: Some thoughts.General Vagueness 1/13/13 11:37 p.m.
                       Re: Some thoughts.SonGoharotto 1/14/13 12:42 a.m.
                             Re: Some thoughts.General Vagueness 1/14/13 8:36 p.m.
                                   Re: Some thoughts.SonGoharotto 1/14/13 10:40 p.m.
                                         Re: Some thoughts.General Vagueness 1/16/13 8:53 a.m.
                                               Re: Some thoughts.SonGoharotto 1/16/13 11:10 a.m.
                                                     Re: Some thoughts.General Vagueness 1/17/13 12:55 a.m.
                                                           Re: Some thoughts.SonGoharotto 1/17/13 12:41 p.m.
                                                                 Re: Some thoughts.General Vagueness 1/18/13 12:04 a.m.
     Re: Halo: Revolution - A Mock Game Doc (Part 1)RC Master 1/14/13 3:09 p.m.
           Re: Halo: Revolution - A Mock Game Doc (Part 1)SonGoharotto 1/14/13 4:29 p.m.
                 Re: Halo: Revolution - A Mock Game Doc (Part 1)uberfoop 1/14/13 11:58 p.m.
                 Re: Halo: Revolution - A Mock Game Doc (Part 1)RC Master 1/15/13 10:52 a.m.
                       Re: Halo: Revolution - A Mock Game Doc (Part 1)SonGoharotto 1/15/13 3:14 p.m.
                       Re: Halo: Revolution - A Mock Game Doc (Part 1)General Vagueness 1/16/13 9:09 a.m.
                             inventory management suxscarab 1/16/13 9:34 a.m.
     Re: Halo: Revolution - A Mock Game Doc (Part 1)scarab 1/15/13 11:05 a.m.
           Re: Halo: Revolution - A Mock Game Doc (Part 1)SonGoharotto 1/15/13 11:45 a.m.



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