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Re: Halo [R]Evolved - Assault on the Control Room | |
Posted By: SonGoharotto <SonGoharotto@gmail.com> | Date: 5/8/11 1:38 p.m. |
In Response To: Re: Halo [R]Evolved - Assault on the Control Room (Jaydee) : Strange. I thought you'd give a bit more of a tribute to the rockslide : battle. That one's a favourite in the Halo fandom, even with five games : released by Bungie. I expected the battle to be made a little more : dramatic. Isn't that something you can set up during the second level? No reason you shouldn't be able to still exploit the spawning/checkpoint glitch that allows this, but I wouldn't force an encounter of that size so early in the game. : As for Fire Team Zulu, who may the Sergeant be? In the original, it was A
The identity of FTZ's Sergeant is largely irrelevant. I suppose it could be Sgt. Stacker. I only hesitate to name him so in the script because Stacker's presence in almost every major battle depicted in the games is kind of a Schrödinger's cat situation. : As for SpecOps Elites and Grunts, I think it may be too early. Part of the
I think you're looking at it the wrong way. The SpecOps represent a different challenge for the player. They're not necessarily harder to kill than Elite Majors. Likewise for how I use Rangers. However, encountering Ultras or Zealots is always meant as a spike in difficulty. When you start seeing teams of Ultras and specially-equipped Zealots, that's when you know the Covies mean business. : Pretty good, though I wonder how many of these changes, along with the new
I try to address how new elements may change the experience, which is part of introducing them.
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