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Character investment | |
Posted By: kapowaz <hbo@kapowaz.net> | Date: 9/18/10 5:34 p.m. |
In Response To: Thoughts on Reach (4K words) (Cody Miller) I think you've nailed exactly what the problem was I'd got with Reach's story, that I'd been struggling to put my finger on. I thought maybe my problem was the characters; that they seemed paper-thin and consequently didn't care when they died (both Kat and Carter's deaths really irritated me in that they were completely arbitrary and unrelated to the plot; Carter's in particular felt like a complete macguffin). I still feel this was a problem though, and moments like Jorge's confrontation with Emile could have been developed a lot more. However, as much as I agree with your critique of the story arc (or lack thereof), I remember not having anywhere near as much of a problem with the absence of plot throughout the majority of ODST. I think the characters there shone and made such a big difference that it highlights what boring cardboard cutouts Noble Team were. It really bugged me that Buck only had the tiny cameo he did; I was expecting him to be central to at least one mission. His was an intriguing personality (more than a little Malcolm Reynolds there) and his anguished remarks about it being like Reach all over again at the end of ODST remain unexplored and untapped. Missed opportunity. Really that sums up how I feel about Reach. The canon and their own previous works alluded to so much and yet it feels like we barely got to scrape the surface. Somebody else will undoubtedly pick up the baton, but probably without Bungie's nuanced, subtle touch. In this case though, it was too subtle.
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