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Re: The Art/Level Design in Halo 2 -- What Happene
Posted By: Peptuck <peptuck3@hotmail.com>Date: 2/19/07 10:09 a.m.

In Response To: The Art/Level Design in Halo 2 -- What Happened? (Major Silva)


: A "wow moment" springs up (what I like to call moments in
: videogames that actually make you feel or think about what's happening)
: with the medics attending to the Lieutenant, and one says "I'm
: calling it, it's almost 1700", meaning the el Tee had expired. Once
: following Corporal Perez up the ramp leading to the upper floor, you see
: two Marines firing through a blasted out hole in the wall, one being the
: spotter and one on a turret as the gunner.

: Following Perez a little farther, you come to another "wow" moment.
: Perez asks another Marine if it's clear, an explosion occurs, blasting out
: a large piece of building wall. The Marine answers, "You tell
: me", and the MC and Perez move out to the first battle of presumably
: the game.

: Many more "wow moments" occur in this old demo, like the
: "flash and clear" of a group of Covenant, to a Warthog skidding
: across a group of Jackals in formation, not to mention the Brute jumping
: onto your Warthog and tossing everyone off. Like I said before, the level
: design of this demo was just.. superb, in my opinion. Wide open, and in
: the city? Not to mention the glorious backround of towering skyscrapers
: that appeared both strange yet familiar. With the demo, Bungie definitely
: created a look that made it believable that what you were seeing was a
: future Earth, but the designs were also slightly alien when you look at
: things like the "ant hill" and other aspects.

: So my question here is, what happened to all of these "wow
: moments" and the generally beautiful design of New Mombasa? I know
: Bungie had to scrap everything and start over, trying to finish in 10
: months, but couldn't they have kept some aspects that appeared in the
: demo? At least a few building designs or some of the "wow
: moments" would've made the Mombasa elements of the game so much more
: enjoyable than they turned out to be. Heck, I'd suffice for just the cool
: moments.

Extremely, supremely and unbeleivably scripted events.

I play a game to play a game, not to watch a series of static, scripted events take place around me, which was every single thing that happened in that E3 demo.


Message Index




Replies:

The Art/Level Design in Halo 2 -- What Happened?Major Silva 2/19/07 8:09 a.m.
     NO WAI!Jordan117 2/19/07 9:23 a.m.
           Re: NO WAI!The More Deluded 2/19/07 9:42 a.m.
                 Re: NO WAI!Leviathan 2/19/07 10:12 a.m.
                       Re: NO WAI!Peptuck 2/19/07 10:17 a.m.
                             Re: NO WAI!Leviathan 2/19/07 10:33 a.m.
                                   Isn't most of Halo 2 scripted anyway?tucsonbatman 2/19/07 10:53 a.m.
                                         Re: Isn't most of Halo 2 scripted anyway?Peptuck 2/20/07 12:58 a.m.
                       Re: NO WAI!mnemesis 2/19/07 10:22 a.m.
                             Re: NO WAI!Leviathan 2/19/07 10:36 a.m.
                             Re: NO WAI!Sep7imus [subnova] 2/19/07 1:50 p.m.
                                   Re: NO WAI!Leviathan 2/19/07 2:13 p.m.
                                         Re: NO WAI!Sep7imus [subnova] 2/19/07 2:38 p.m.
                                   Re: NO WAI!Cthulhu117 2/19/07 3:34 p.m.
                             Re: NO WAI!Narcogen 2/19/07 11:32 p.m.
                                   Re: NO WAI!mnemesis 2/20/07 12:02 a.m.
                                         Re: NO WAI!Leviathan 2/20/07 1:01 a.m.
                                               Re: NO WAI!mnemesis 2/20/07 10:28 a.m.
                       Re: NO WAI!Jordan117 2/19/07 10:45 a.m.
                             Re: NO WAI!Leviathan 2/19/07 10:49 a.m.
                                   Re: NO WAI!The More Deluded 2/19/07 1:34 p.m.
                       Re: NO WAI!Stephen L. (SoundEffect) 2/19/07 10:03 p.m.
                             Yes...Jordan117 2/25/07 1:49 p.m.
     Re: The Art/Level Design in Halo 2 -- What HappenePeptuck 2/19/07 10:09 a.m.
           Re: The Art/Level Design in Halo 2 -- What HappeneLeviathan 2/19/07 10:14 a.m.
                 Re: The Art/Level Design in Halo 2 -- What HappenePeptuck 2/19/07 10:20 a.m.
                       Re: The Art/Level Design in Halo 2 -- What HappeneThe More Deluded 2/19/07 1:37 p.m.
                             yeah next time i'll read the whole thread :) *NM*The More Deluded 2/19/07 1:38 p.m.
                             Re: The Art/Level Design in Halo 2 -- What HappenePeptuck 2/20/07 12:55 a.m.
                 Re: The Art/Level Design in Halo 2 -- What HappeneEndbringer 2/19/07 10:27 a.m.
                       Re: The Art/Level Design in Halo 2 -- What HappeneLeviathan 2/19/07 10:40 a.m.
                             Re: The Art/Level Design in Halo 2 -- What HappeneEndbringer 2/19/07 10:51 a.m.
                                   Re: The Art/Level Design in Halo 2 -- What HappeneLeviathan 2/19/07 12:20 p.m.
           Re: The Art/Level Design in Halo 2 -- What HappeneMajor Silva 2/19/07 5:20 p.m.
                 Re: The Art/Level Design in Halo 2 -- What HappeneEndbringer 2/19/07 5:58 p.m.
     Re: The Art/Level Design in Halo 2 -- What HappeneDojorkan 2/19/07 10:24 a.m.
     Re: The Art/Level Design in Halo 2 -- What HappeneBaratos 2/20/07 1:49 a.m.
           Re: The Art/Level Design in Halo 2 -- What Happenescarab 2/20/07 7:33 a.m.
                 Linear much?darthbob 2/25/07 12:26 p.m.
                       Re: Linear much?Major Silva 2/25/07 2:00 p.m.
                             Re: Linear much?Neo-genesis 2/25/07 4:22 p.m.
     Re: The Art/Level Design in Halo 2 -- What HappeneSmurfa 2/25/07 12:23 p.m.
     Wow moments... (long post)tucsonbatman 2/26/07 8:29 a.m.
     My wow moment listdelta3 2/26/07 6:16 p.m.
           Re: My wow moment listThe Meep 2/26/07 9:56 p.m.
                 Re: My wow moment listdelta3 2/26/07 11:03 p.m.



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