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NO WAI!
Posted By: Jordan117Date: 2/19/07 9:23 a.m.

In Response To: The Art/Level Design in Halo 2 -- What Happened? (Major Silva)


The Old and New Mombasa environments kicked the crap out of the Earth City demo. Sure, the E3 video looked cool at first glance, but if you really think about it, it has no basis in reality at all. The opening shot showed that the city was one vast metal hive rising into the sky -- cold, industrial, impersonal. The city itself was an endless series of metal canyons, all buildings made of grey steel and concrete, all the same. It didn't feel like a real city.

The levels we saw in-game, OTOH, were masterstrokes. Outskirts perfectly captured the feel of a futuristic slum, full of aging "modern" office buildings and more traditional architecture built over by 26th-century technology. If you take the time to go through the level and take a good look at it, the level of detail is really quite remarkable.

New Mombasa, too, was a big improvement. It was futuristic, yes, but was on a much more human scale than Earth City. There was parkland and aesthetic architecture. The street level had grass and trees and inviting plazas. The skyline showcased a variety of interesting architecture that showed clear African influences, far cries from the multi-leveled concrete complex seen in E3. It was a bit bigger than what we see today, and a bit more industrial. But it seemed much more like a city real humans would build and would want to live in.

What seems more plausible... this? Or this?

See also this discussion I had on the Bnet forums about Old/New Mombasa vs. Earth City.


Message Index




Replies:

The Art/Level Design in Halo 2 -- What Happened?Major Silva 2/19/07 8:09 a.m.
     NO WAI!Jordan117 2/19/07 9:23 a.m.
           Re: NO WAI!The More Deluded 2/19/07 9:42 a.m.
                 Re: NO WAI!Leviathan 2/19/07 10:12 a.m.
                       Re: NO WAI!Peptuck 2/19/07 10:17 a.m.
                             Re: NO WAI!Leviathan 2/19/07 10:33 a.m.
                                   Isn't most of Halo 2 scripted anyway?tucsonbatman 2/19/07 10:53 a.m.
                                         Re: Isn't most of Halo 2 scripted anyway?Peptuck 2/20/07 12:58 a.m.
                       Re: NO WAI!mnemesis 2/19/07 10:22 a.m.
                             Re: NO WAI!Leviathan 2/19/07 10:36 a.m.
                             Re: NO WAI!Sep7imus [subnova] 2/19/07 1:50 p.m.
                                   Re: NO WAI!Leviathan 2/19/07 2:13 p.m.
                                         Re: NO WAI!Sep7imus [subnova] 2/19/07 2:38 p.m.
                                   Re: NO WAI!Cthulhu117 2/19/07 3:34 p.m.
                             Re: NO WAI!Narcogen 2/19/07 11:32 p.m.
                                   Re: NO WAI!mnemesis 2/20/07 12:02 a.m.
                                         Re: NO WAI!Leviathan 2/20/07 1:01 a.m.
                                               Re: NO WAI!mnemesis 2/20/07 10:28 a.m.
                       Re: NO WAI!Jordan117 2/19/07 10:45 a.m.
                             Re: NO WAI!Leviathan 2/19/07 10:49 a.m.
                                   Re: NO WAI!The More Deluded 2/19/07 1:34 p.m.
                       Re: NO WAI!Stephen L. (SoundEffect) 2/19/07 10:03 p.m.
                             Yes...Jordan117 2/25/07 1:49 p.m.
     Re: The Art/Level Design in Halo 2 -- What HappenePeptuck 2/19/07 10:09 a.m.
           Re: The Art/Level Design in Halo 2 -- What HappeneLeviathan 2/19/07 10:14 a.m.
                 Re: The Art/Level Design in Halo 2 -- What HappenePeptuck 2/19/07 10:20 a.m.
                       Re: The Art/Level Design in Halo 2 -- What HappeneThe More Deluded 2/19/07 1:37 p.m.
                             yeah next time i'll read the whole thread :) *NM*The More Deluded 2/19/07 1:38 p.m.
                             Re: The Art/Level Design in Halo 2 -- What HappenePeptuck 2/20/07 12:55 a.m.
                 Re: The Art/Level Design in Halo 2 -- What HappeneEndbringer 2/19/07 10:27 a.m.
                       Re: The Art/Level Design in Halo 2 -- What HappeneLeviathan 2/19/07 10:40 a.m.
                             Re: The Art/Level Design in Halo 2 -- What HappeneEndbringer 2/19/07 10:51 a.m.
                                   Re: The Art/Level Design in Halo 2 -- What HappeneLeviathan 2/19/07 12:20 p.m.
           Re: The Art/Level Design in Halo 2 -- What HappeneMajor Silva 2/19/07 5:20 p.m.
                 Re: The Art/Level Design in Halo 2 -- What HappeneEndbringer 2/19/07 5:58 p.m.
     Re: The Art/Level Design in Halo 2 -- What HappeneDojorkan 2/19/07 10:24 a.m.
     Re: The Art/Level Design in Halo 2 -- What HappeneBaratos 2/20/07 1:49 a.m.
           Re: The Art/Level Design in Halo 2 -- What Happenescarab 2/20/07 7:33 a.m.
                 Linear much?darthbob 2/25/07 12:26 p.m.
                       Re: Linear much?Major Silva 2/25/07 2:00 p.m.
                             Re: Linear much?Neo-genesis 2/25/07 4:22 p.m.
     Re: The Art/Level Design in Halo 2 -- What HappeneSmurfa 2/25/07 12:23 p.m.
     Wow moments... (long post)tucsonbatman 2/26/07 8:29 a.m.
     My wow moment listdelta3 2/26/07 6:16 p.m.
           Re: My wow moment listThe Meep 2/26/07 9:56 p.m.
                 Re: My wow moment listdelta3 2/26/07 11:03 p.m.



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