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Re: Status | ||
Posted By: C Lund | Date: 1/14/06 9:07 a.m. | |
In Response To: Re: Status (treellama) : Textures are decompressed at level load time, but they are not loaded onto
Ah.. That explains it. Say, do you guys have any plans to port AO to the intel version of OS X? AFAIK AO is still in carbon, so it would take more than a recompile. : I've fixed some of this (padding and scaling are done at decompress time,
Here's another little AO request - a small, insignificant one, but anyway: I would like it if the status of the crosshairs (on or off) was stored in the pref file. (xmas-sub) : I tried but after 15 minutes of running around twisty corridors with just my
Give it another shot. It's worth it. My only complaint with xmas-sub were the bouncy walls in some places. : I sure would like to see a high res version of Tempus Irae done for Aleph
Yeah, me too. Don't think it'll happen though. B( But at least there is going to be an AO version of Evil. |
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Replies: |
Status | C Lund | 1/10/06 2:52 a.m. | |
Re: Status | goran | 1/10/06 6:57 a.m. | |
Re: Status | Blake37 | 1/10/06 7:17 a.m. | |
Re: Status | thermoplyae | 1/10/06 12:28 p.m. | |
those pics look GREAT! keep going please! *NM* | ukimalefu | 1/10/06 12:34 p.m. | |
You think I'd stop *now*?? ;) *NM* | C Lund | 1/11/06 12:12 a.m. | |
Re: Status | treellama | 1/10/06 3:15 p.m. | |
Re: Status | C Lund | 1/10/06 10:29 p.m. | |
Re: Status | treellama | 1/11/06 2:53 a.m. | |
Re: Status | treellama | 1/11/06 2:59 a.m. | |
Re: Status | C Lund | 1/11/06 3:49 a.m. | |
Re: Status | treellama | 1/11/06 4:37 a.m. | |
Re: Status | C Lund | 1/11/06 12:35 p.m. | |
Re: Status | treellama | 1/11/06 1:41 p.m. | |
Re: Status | C Lund | 1/13/06 3:03 a.m. | |
Re: Status | treellama | 1/13/06 4:55 a.m. | |
Re: Status | C Lund | 1/13/06 11:54 a.m. | |
Re: Status | treellama | 1/13/06 1:41 p.m. | |
Re: Status | C Lund | 1/13/06 11:00 p.m. | |
Re: Status | treellama | 1/14/06 4:16 a.m. | |
Re: Status | C Lund | 1/14/06 4:32 a.m. | |
Re: Status | treellama | 1/14/06 5:22 a.m. | |
Re: Status | C Lund | 1/14/06 6:18 a.m. | |
Re: Status | treellama | 1/14/06 8:03 a.m. | |
Re: Status | C Lund | 1/14/06 9:07 a.m. | |
Re: Status | treellama | 1/14/06 10:04 a.m. | |
Re: Status | thermoplyae | 1/14/06 1:51 p.m. | |
Re: Status | RyokoTK | 1/14/06 2:00 p.m. | |
Re: Status | Speaker-To-Animals | 1/14/06 5:46 p.m. | |
Re: Status | Forrest of B.org | 1/15/06 7:11 p.m. | |
Re: Status | Daniel | 1/15/06 8:04 p.m. | |
Re: Status | Forrest of B.org | 1/15/06 8:26 p.m. | |
Re: Status | Daniel | 1/15/06 8:27 p.m. | |
Re: Status | treellama | 1/16/06 5:07 a.m. | |
Re: Status | treellama | 1/16/06 4:42 a.m. | |
Re: Status | treellama | 1/16/06 5:12 a.m. | |
Re: Status | Daniel | 1/17/06 7:55 a.m. | |
Re: Status | treellama | 1/17/06 10:55 a.m. | |
Re: Status | treellama | 1/13/06 5:06 a.m. | |
Re: Status | C Lund | 1/13/06 11:57 a.m. | |
Re: Status | Speaker-To-Animals | 1/10/06 7:30 p.m. | |
Re: Status | C Lund | 1/10/06 10:32 p.m. | |
Rubicon X is why I got an OSX capable Mac ^^ *NM* | kyjel | 1/12/06 4:17 p.m. | |
Re: Status | Shadowbreaker | 1/16/06 12:15 p.m. |
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