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Re: Status
Posted By: treellamaDate: 1/10/06 3:15 p.m.

In Response To: Status (C Lund)

: First, the weapon sprites. The old low-res sprites look awful when everything
: else is in high resolution. I haven't been able to reach the guy who made
: the original sprites (one email address bounces and the other is silent).
: It would have been very convenient if he could re-render them at higher
: resolutions, but it looks like that isn't going to happen. This means I'll
: have to do the weapons by photoshop, and that'll take a while (I
: considered using Blender, but learning to use it properly would probably
: take me even longer). But it's doable, even though it'll take a while.
: (cringes at the prospect of having to redraw every single pistol frame by
: hand)

Make them very high res when you do. ;)

: The second task involves a bug and a needed feature in Aleph One. I
: considered posting requests on the AO dev pages like everybody else does,
: but my requests would drown in all the other zillion requests that have
: been made. The bug in question is related to the way the view tag is
: handled by AO. I've made a small level that demonstrates this for
: anybody who wants to take a look. You need AO and the infinity shapes to
: play it. This bug screws up the visuals of two of the levels.
: The feature I'd like to have implemented is the ability to use MML to set
: preference defaults or to override "wrong" settings. It's the
: fog and untextured "smear" prefs I'm thinking about here. One is
: already set "right" by default. The fog has to be on, and the
: untextured surfaces have to stay untextured. The wrong settings for both
: will mess up the visuals.

Can you give more details on the view tag problem?
The default preferences functionality is available in the 11/19 release. Whatever you have your prefs file named in MML, put a file of that name in the scenario directory, containing only the subset of preferences that differ from the defaults, and Aleph One will use it when creating a new preferences file :)

: Other features I would like to see implemented is to be able to enable /
: disable teleporting effects when entering or leaving a level, letting both
: triggers of multipurpose weapons use the same firing sequence (set by
: MML), and to use custom (or at least infinity-themed) loading bars. These
: aren't vital though.

I've already explained my position on working with NIBs :) But I have given the loading progress bars some thought, and though the load times can be (and will be, in the next release, with some co-operation from scenario guys) greatly reduced, what would be cool is if you could specify a load image, like a chapter screen, in MML. One could either specify a bunch of frames, or two imagines that Aleph One can blend between. I'm not volunteering to do this; just participating in the feature brainstorming I see everyone else do :)

Teleporter effects wouldn't be hard, I suppose, but I can't do it now, and I'll probably have forgotten about it by when I have time to do them.

I don't understand why you want multipurpose weapons where both triggers do the same thing; isn't that just a single-function weapon?

: Any of the dev guys reading this?

I suppose it would be better to post to the marathon-devel mailing list. I don't know that you'll get more support there, but I doubt you'll get less.

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Pre-2004 Posts

Replies:

StatusC Lund 1/10/06 2:52 a.m.
     Re: Statusgoran 1/10/06 6:57 a.m.
           Re: StatusBlake37 1/10/06 7:17 a.m.
     Re: Statusthermoplyae 1/10/06 12:28 p.m.
     those pics look GREAT! keep going please! *NM*ukimalefu 1/10/06 12:34 p.m.
           You think I'd stop *now*?? ;) *NM*C Lund 1/11/06 12:12 a.m.
     Re: Statustreellama 1/10/06 3:15 p.m.
           Re: StatusC Lund 1/10/06 10:29 p.m.
                 Re: Statustreellama 1/11/06 2:53 a.m.
                       Re: Statustreellama 1/11/06 2:59 a.m.
                       Re: StatusC Lund 1/11/06 3:49 a.m.
                             Re: Statustreellama 1/11/06 4:37 a.m.
                                   Re: StatusC Lund 1/11/06 12:35 p.m.
                                         Re: Statustreellama 1/11/06 1:41 p.m.
                                               Re: StatusC Lund 1/13/06 3:03 a.m.
                                                     Re: Statustreellama 1/13/06 4:55 a.m.
                                                           Re: StatusC Lund 1/13/06 11:54 a.m.
                                                                 Re: Statustreellama 1/13/06 1:41 p.m.
                                                                       Re: StatusC Lund 1/13/06 11:00 p.m.
                                                                             Re: Statustreellama 1/14/06 4:16 a.m.
                                                                                   Re: StatusC Lund 1/14/06 4:32 a.m.
                                                                                         Re: Statustreellama 1/14/06 5:22 a.m.
                                                                                               Re: StatusC Lund 1/14/06 6:18 a.m.
                                                                                                     Re: Statustreellama 1/14/06 8:03 a.m.
                                                                                                           Re: StatusC Lund 1/14/06 9:07 a.m.
                                                                                                                 Re: Statustreellama 1/14/06 10:04 a.m.
                                                                                                                       Re: Statusthermoplyae 1/14/06 1:51 p.m.
                                                                                                           Re: StatusRyokoTK 1/14/06 2:00 p.m.
                                                                                                           Re: StatusSpeaker-To-Animals 1/14/06 5:46 p.m.
                                                                                   Re: StatusForrest of B.org 1/15/06 7:11 p.m.
                                                                                         Re: StatusDaniel 1/15/06 8:04 p.m.
                                                                                               Re: StatusForrest of B.org 1/15/06 8:26 p.m.
                                                                                               Re: StatusDaniel 1/15/06 8:27 p.m.
                                                                                                     Re: Statustreellama 1/16/06 5:07 a.m.
                                                                                         Re: Statustreellama 1/16/06 4:42 a.m.
                                                                                               Re: Statustreellama 1/16/06 5:12 a.m.
                                                                                                     Re: StatusDaniel 1/17/06 7:55 a.m.
                                                                                                           Re: Statustreellama 1/17/06 10:55 a.m.
                 Re: Statustreellama 1/13/06 5:06 a.m.
                       Re: StatusC Lund 1/13/06 11:57 a.m.
     Re: StatusSpeaker-To-Animals 1/10/06 7:30 p.m.
           Re: StatusC Lund 1/10/06 10:32 p.m.
     Rubicon X is why I got an OSX capable Mac ^^ *NM*kyjel 1/12/06 4:17 p.m.
           Re: StatusShadowbreaker 1/16/06 12:15 p.m.

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