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Re: Meh. Maybe.
Posted By: General Vagueness <General.Vagueness@gmail.com>Date: 10/11/12 1:31 p.m.

In Response To: Re: Meh. Maybe. (uberfoop)


: Well, I couldn't blame you for not wanting to deal with the first link; it's
: the entire article, which is quite long. The second link specifically
: points to my page about classic mode, and while I really should polish it
: up a bit, it's as long as it is because there are that many problems.

: If I can't get you to look at a detailed comparison, at least watch this.

I never said they didn't mess up the fog.

: I did not click your links, but that's because I'm completely familiar with
: what they refer to.

: And I would still stand by my point. A lot of people even consider button
: combos an important part of Halo 2's gameplay. Superbouncing not so much,
: but there would still be fairly cost-effective ways of dealing with it if
: they really wanted to (such as modern map movement restrictions, or using
: a port of H2V just like how CEA is a port of Halo PC, which would be
: likely anyway).

and I would still stand against your point, the bug or bugs causing the button-combo-style behavior make the game broken to a certain degree, and any competent, self-respecting developer going over the game a second time would at least try hard to fix them

: But there's no such thing as a "correct" or "exactly the
: same" way for the game to function in an online environment. And if
: there is a "correct" way, the campaign's lockstep networking
: sure as heck isn't it; when you're trying to port a game that was played
: with snappy controllers on CRT TV's, adding a bunch of input lag is hardly
: faithful.

I wasn't referring to anything about that, I was responding to your comment about putting graphics on an old engine.

: It's not like the campaign wound up particularly mechanically precise anyway.
: They changed the collision system* (check out the Anniversary vine on the
: log bridge on 343GS versus the original; the collision maps don't even
: line up. This is a result of an unfinished fix to the game's collision
: matching problems), and didn't fix certain things that should have been
: documented anyway in 2003, like the Halo PC camera behaviour when you exit
: vehicles (and I think the banshee FRG behavioural differences are also a
: carry-over from Halo PC, correct me if I'm wrong). The game isn't terribly
: off mechanically, but it's not quite the exact thing they say they aimed for.

I don't know most of what you're talking about. As for the video, in the first part, what makes you think that's a collision issue and they didn't just change how long it takes a fuel rod to automatically detonate, and I don't know what you're trying to illustrate in the second part.

: *Yeah, not just the collision maps, but the collision system. For instance,
: this doesn't work in CEA.

That could very well be a broader bug they fixed to keep things and/or players from getting stuck in objects or outside the map. If it was and they tried to fix it it didn't really work, but it's a plausible reason. Possibly even more plausible is that they added an invisible barrier or something that automatically teleports you so you wouldn't get out.

: Again, my point is that focusing on the factors they focused on were possibly
: primarily marketing decisions to get people to focus on things other than
: the late-start, lower-budget production. I doubt that the splitting the
: fanbase issue was as large of a concern as it's made out to be, for a
: number of reasons which were debated to death a year ago.

I don't know why they did what they did and didn't do what they didn't do. Cost in time and money were probably really big factors. That said, what you find reasonable or even obvious, they might not, and don't think they'd just about-face on a repeated claim like that for another remake, or at least I kind of hope they wouldn't (because that would be another reason not to trust them).

: It's in the text you quoted. Look up Halo Anniversary Postmortem.

: You didn't notice any differences in the animated fog between two games that
: both suffer from not having animated fog? Fascinating.

I meant I didn't notice it not being there except in one case, although looking at the video above I might have noticed before that it wasn't on 343GS.

You cannot fall off the floor.



Message Index




Replies:

Halo 2 : Anniversary by time of Halo 5?Rice 10/2/12 1:13 a.m.
     Re: Halo 2 : Anniversary by time of Halo 5?Quirel 10/2/12 1:30 a.m.
     Re: Halo 2 : Anniversary by time of Halo 5?Ragashingo 10/2/12 2:00 a.m.
     Re: Halo 2 : Anniversary by time of Halo 5?FyreWulff 10/2/12 3:02 a.m.
           Re: Halo 2 : Anniversary by time of Halo 5?FyreWulff 10/2/12 3:03 a.m.
           Re: Halo 2 : Anniversary by time of Halo 5?General Vagueness 10/3/12 6:53 p.m.
     Meh. Maybe.uberfoop 10/2/12 3:24 a.m.
           Re: Meh. Maybe.Rice 10/2/12 4:00 a.m.
           Re: Meh. Maybe.General Vagueness 10/3/12 7:31 p.m.
                 Re: Meh. Maybe.uberfoop 10/3/12 8:02 p.m.
                       Re: Meh. Maybe.General Vagueness 10/5/12 12:09 a.m.
                             Re: Meh. Maybe.uberfoop 10/5/12 3:01 a.m.
                                   Re: Meh. Maybe.General Vagueness 10/11/12 1:31 p.m.
     Re: Halo 2 : Anniversary by time of Halo 5?Archilen 10/2/12 7:32 a.m.
     Re: Halo 2 : Anniversary by time of Halo 5?kapowaz 10/2/12 7:49 a.m.
     Re: Halo 2 : Anniversary by time of Halo 5?Captain Spark 10/2/12 11:50 a.m.
     I would like an H2A...Nikko B201 10/2/12 5:19 p.m.
           Re: I would like an H2A...General Vagueness 10/3/12 9:09 p.m.
     Re: Halo 2 : Anniversary by time of Halo 5?Stephen L. (SoundEffect) 10/2/12 6:44 p.m.
     Re: Halo 2 : Anniversary by time of Halo 5?Leviathan 10/2/12 7:46 p.m.
           Re: Halo 2 : Anniversary by time of Halo 5?Stephen L. (SoundEffect) 10/2/12 10:26 p.m.
     Re: Halo 2 : Anniversary by time of Halo 5?dogcom 10/5/12 10:26 a.m.



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