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Re: A discussion of Halo 4's "Regicide" gametype | |
Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 4/21/12 6:25 p.m. |
In Response To: Re: A discussion of Halo 4's "Regicide" gametype (Louis Wu) : rofl - it's only 'a bad thing' if you're trying to write an in-depth article : on a new game-mode that's been mentioned twice for a game that's still 6 : months from release. :) : (In other words, for most of us, partial features made us say "wow, that
I don't even have enough to say that. : Now, we take what we know, we extrapolate, and WE GET MAD AT THE DEVELOPER
To be fair, I don't about the rest of us, but I felt that way before. Now it's much stronger and feels much more justified though... would you contest the claim that with a Bungie game, or at least a Bungie Halo game, we would know more by now (and would've known more by the beginning of spring, and would've known more by the beginning of the year, even if it was only trivial things)?
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