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Re: A discussion of Halo 4's "Regicide" gametype | |
Posted By: Leviathan <levihoffmeier@gmail.com> | Date: 4/19/12 4:58 p.m. |
In Response To: Re: A discussion of Halo 4's "Regicide" gametype (DrDoctor) : In any case, if it's any consolation, I understand the way they have to break : info to people can sometimes seem messed up from our end at first brush. I : understand that if they give us too much information that it will all be : taken as a promise and people will rage like crazy when it doesn't ship : the way it was described months before the game went gold. So I just enjoy : the speculating and try to ignore the posts of people getting all angsty : about it. I'm actually surprised about how much stuff we do know. Some folks are complaining about not being told enough, while I'm already debating quitting the internet until Nov. 6th. It's kind of weird how all video games release so much information pre-release these days (or maybe they always have...). At least, compared to say, most films, where the official material released before hand are a few promotional stills and a couple of trailers. Maybe I'm just behind the times and every medium is expected to continually give out information years out from its release... It's just sort of weird, the way people now crave for every little detail of upcoming entertainment releases. Don't people like surprises? Or want to give an artist a chance to perform his whole bit before throwing tomatoes at him? I remember when shots of Catwoman from Dark Knight Rises came out a while back and some folks had a hissy fit. It's entitlement issues, yes, but it's also just mind boggling - why do people logically jump the gun on things they haven't experienced yet? It's like people writing lab reports when they haven't even finished the experiment...
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