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Re: A discussion of Halo 4's "Regicide" gametype | |
Posted By: mc_leprechaun | Date: 4/18/12 4:10 p.m. |
In Response To: A discussion of Halo 4's "Regicide" gametype (RC Master) Your analysis is pretty much how I see it based on information so far. The type reminds me a little of juggernaut/oddball/headhunters and your suggestions seem in line with some of those (juggarnauts could be faster and more damage resistant leading to potentially more kills/headhunters had players 'targeted' with skull counts). I would asume that Killing the king means you become king and u go from there. If I'm wong with those assumptions please correct me so I'm less wrong... People could well sit back and look to kill the king late in the game for a big score and run out the clock.. if the king was overpowered then it becomes too much of an exercise in frustration. Your improvements make sense and may well be part of the game design. I'd imagine in a sane world they'd be thinking abt stuff like this too. I guess we'll have to wait and see.
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