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Re: Health Bug Analysis - Test-On the 8th Melee | |
Posted By: DEEP NNN <deep_nnn@hotmail.com> | Date: 11/1/11 7:02 a.m. |
In Response To: Re: Health Bug Analysis - Test-On the 8th Melee (DEEP NNN) : I have more support for the issue. It appears health packs are not the only : thing n the equation. : You will see in this film clip I set up a controlled test. : I repeatedly melee the victim 7 times, waiting until all health and shields
: On the 8th melee the victim dies. I even waited at intervals of 1 minute and
: Clearly the REACH TU health system has the appearance of being broken. : : This is the entire game test if you wish to download it and check my test out
Using the latest Zero Bloom Slayer gametype released through today's playlists, I can confirm this problem still exists. Exactly as shown in the video I made previously. I was kind of hoping the problem would go away with a TU gametype change. Now I am wondering if it is even possible to accomplish it that way, or are we going to need another TU?
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