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Re: TU
Posted By: General Vagueness <General.Vagueness@gmail.com>Date: 10/11/11 8:30 p.m.

In Response To: edit (RC Master)


Louis Wu:
: I'm not sure how you can rationalize making this statement.

As far as anyone can tell (and as you suggested), the glitch already existed, and it doesn't rely on the bleed-through change to happen. Unless someone from 343i or Bungie says otherwise, my statement is true. I shouldn't have to rationalize it.

: Before bleed-through was implemented, this bug existed, but was pretty close
: to invisible (nobody noticed it in a year's worth of games).

No one that posts about video game bugs on the Internet, anyway.

: Within a week of the implementation of bleed-through in Matchmaking, the bug
: was noticed and documented - how is it not obvious to you that the lack of
: bleed-through is what made this bug irrrelevant before now?

Whether it's irrelevant is a matter of opinion. It's been shown it will affect older gametypes with only a little modification. If taking away shields was popular as high speed or random weapons it would've been noticed before. I wouldn't be surprised if this affects campaign too, which could be pretty bad for people playing with black eye on who aren't flawless in their playing.

uberfoop:
: Of course the list is going to be huge and complicated if you jot down each
: individual weapon as opposed to labelling categories. Here's a try:
: "Aside from melees, anything capable of depleting a full entire
: shield bar can bleed through."

I didn't think of it that way, but why should melees be the exception, especially when they form one leg of the golden tripod?
After all that I still missed two: exploding vehicles (pretty minor) and the plasma pistol. You could put the plasma pistol under "things that can take your whole shield bar" because of the overcharge, but I think it's a stretch because it has two different modes of fire and both will bleed through from shields to health. No other semi-automatic weapon without explosive ammunition bleeds through shields on normal vanilla Reach gametypes. So yeah, inconsistencies, inconsistencies everywhere.

: Your list isn't even trying to be reasonable. I mean, you've dropped in
: numerous unnecessary and overly lengthy caveats like "with any amount
: of ammo in it," as if someone would believe that an ammoless sniper
: rifle would be capable of firing a shot anyway.

That was more supposed to distinguish from a melee with it, and for most of them I said firing instead of specifying ammo, and it matter for the sword and hammer-- if you run out of battery they do normal melee damage.

RC Master:
: Oh ok, 'fun' is subjective or whatever but I can't see how you can argue with
: the rest of it.

I don't see how I can either, you just said, "Reach's system is mechanically more clear-cut than bleed-through," which I agreed with, and "It's better in affordance and reliability and all that good stuff," which doesn't seem solid enough or specific enough to even argue with.

: Most of the things you've talked about are power weapons (or have the effect
: of such): which are coveted and prized as such precisely because they have
: the ability to override the usual no-bleedthrough through their
: exceptionally high damage and specific weapon properties.

The thing is the returning ones were power weapons before, and they're all still power weapons with damage bleed-through enabled.

: The sword (for example) would be useless if it wasn't a one hit kill.

Yet it wasn't always a one-hit kill, even on players with next to no shields, in Reach the way it was released.

: Because there are more than 8 million people who have bought copies of the
: Halo games and they don't all want the same thing.

I'm pretty sure all of these changes depend on you going into a certain playlist (and certain playlists in the future) or using a gametype gotten from one of them because we don't all want the same thing.

: : No one used these words.

: Forget this, I feel I'm being combatative (but you are to!).

I've been trying to be non-combative, I took some time to calm down and I toned down a few things in my previous post. I think you saw where you mentioned it.

: They created the gametype(s), and they also put it into the TU Beta Playlist
: as the only alternative to Zero Bloom Slayer. ZB is patently broken so
: that leaves us with just 85% as the only TU gametype.

I see the logical step to thinking this would be implemented if anything is, but as I pointed out before, it's a beta playlist for deciding what changes they want to make, and as for why this particular set-up, they had to start somewhere.

: Theres no way to turn bleed through off again in those gametypes (AFAIK?) so
: if you want the nerfed armour lock and camo and the tighter bloom then you HAVE
: to have bleed-through as well.

There is, just not on our end. At Halofest they said they can not only turn damage bleed-through on and off but adjust how much it's able to happen.

You cannot fall off the floor.



Message Index




Replies:

Health Pack Bug in Title UpdateNak3d Eli 10/8/11 2:10 a.m.
     Re: Health Pack Bug in Title UpdateFyreWulff 10/8/11 3:35 a.m.
     Red Dot says: "I don't think so Dave" *NM*kornman00 10/8/11 5:13 a.m.
           When they fix this glitch will she sing 'Daisy'? *NM*davidfuchs 10/8/11 7:05 a.m.
                 Now I have to spend all day computing pi! *NM*SonofMacPhisto 10/8/11 11:20 a.m.
     I don't like bleedthrough anyway. :/ *NM*Overdoziz 10/8/11 6:43 a.m.
           I think people missed the point..FyreWulff 10/8/11 7:06 a.m.
                 Re: I think people missed the point..ArteenEsben 10/8/11 8:05 a.m.
                       Re: I think people missed the point..FyreWulff 10/8/11 9:07 a.m.
                             My feelings exactly, Fyrewulff! *NM*Hyokin 10/8/11 10:21 a.m.
                             Re: I think people missed the point..ArteenEsben 10/8/11 12:31 p.m.
                                   Re: I think people missed the point..RC Master 10/8/11 5:32 p.m.
                                         Re: I think people missed the point..SonofMacPhisto 10/8/11 5:37 p.m.
                                         Re: I think people missed the point..ArteenEsben 10/9/11 11:56 a.m.
                                               Re: I think people missed the point..FyreWulff 10/9/11 12:21 p.m.
                                                     Re: I think people missed the point..Quirel 10/9/11 1:21 p.m.
                                                           Re: I think people missed the point..Leisandir 10/9/11 1:42 p.m.
                                                     Re: I think people missed the point..General Vagueness 10/9/11 6:32 p.m.
                       Re: I think people missed the point..General Vagueness 10/9/11 6:17 p.m.
                 Re: I think people missed the point..Overdoziz 10/8/11 8:54 a.m.
                       Re: I think people missed the point..FyreWulff 10/8/11 9:08 a.m.
                 Re: I think people missed the point..General Vagueness 10/9/11 5:33 p.m.
                       Re: I think people missed the point..General Vagueness 10/9/11 5:34 p.m.
                       Re: I think people missed the point..RC Master 10/9/11 8:01 p.m.
                             Wait, what?uberfoop 10/9/11 8:06 p.m.
                                   Re: Wait, what?General Vagueness 10/9/11 9:46 p.m.
                                   Re: Wait, what?RC Master 10/10/11 11:11 a.m.
                                         Re: Wait, what?General Vagueness 10/10/11 8:43 p.m.
                                               Re: Wait, what?RC Master 10/11/11 5:42 a.m.
                                                     Re: Wait, what?General Vagueness 10/11/11 11:15 a.m.
                                                           Re: Wait, what?Louis Wu 10/11/11 11:21 a.m.
                                                           Oh, come on.uberfoop 10/11/11 11:46 a.m.
                                                           Re: Wait, what?RC Master 10/11/11 12:58 p.m.
                                                                 editRC Master 10/11/11 1:08 p.m.
                                                                       Re: TUGeneral Vagueness 10/11/11 8:30 p.m.
                                                                             Re: TURC Master 10/12/11 7:43 a.m.
                                                                                   Re: TUGeneral Vagueness 10/12/11 1:00 p.m.
                                                                                         Re: TURC Master 10/13/11 7:56 a.m.
           I do like it, at least in principle.Gravemind 10/8/11 3:39 p.m.
     Re: Health Pack Bug in Title UpdateDEEP NNN 10/8/11 7:29 a.m.
     Re: Health Pack Bug in Title Update (More to it?)DEEP NNN 10/8/11 8:23 a.m.
           Re: Health Pack Bug in Title Update (More to it?)Louis Wu 10/8/11 8:47 a.m.
                 Re: Health Pack Bug in Title Update (More to it?)DEEP NNN 10/8/11 8:55 a.m.
                       Re: Health Pack Bug in Title Update (More to it?)DEEP NNN 10/8/11 10:03 a.m.
                             Re: Health Pack Bug in Title Update (More to it?)FyreWulff 10/8/11 10:34 a.m.
                             Re: Health Pack Bug in Title Update (More to it?)kanbo 10/8/11 1:40 p.m.
                                   ROFL *NM*RC Master 10/8/11 5:49 p.m.
                       Re: Health Pack Bug in Title Update (More to it?)iKim1213 10/8/11 3:41 p.m.
                             Re: Health Pack Bug in Title Update (More to it?)DEEP NNN 10/8/11 4:02 p.m.
                                   Re: Health Pack Bug in Title Update My test filmDEEP NNN 10/8/11 6:02 p.m.
                 Re: Health Pack Bug in Title Update (More to it?)FyreWulff 10/8/11 9:11 a.m.
                 Re: Health Pack Bug in Title Update (More to it?)Nak3d Eli 10/8/11 7:01 p.m.
     Not much different then Swat! *NM*Captain Spark 10/8/11 11:07 a.m.
     Re: Health Pack Bug in Title UpdateDEEP NNN 10/12/11 9:44 a.m.
           Re: Health Pack Bug in Title UpdateFrankie 10/12/11 5:05 p.m.
                 Re: Health Pack Bug in Title UpdateDEEP NNN 10/12/11 5:16 p.m.
     Re: Health Pack Bug in Title UpdateDer Flatulator6 10/12/11 4:40 p.m.
           Re: Health Pack Bug in Title UpdateDEEP NNN 10/12/11 5:25 p.m.
                 Re: Health Pack Bug in Title UpdateDer Flatulator6 10/13/11 4:02 a.m.
                       Re: Health Pack Bug in Title UpdateDEEP NNN 10/13/11 5:55 a.m.



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