Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Re: Now with *SP* (was Re: I've become attached... | |
Posted By: DHalo <dhalo117@yahoo.com> | Date: 9/27/10 2:17 p.m. |
In Response To: Re: Now with *SP* (was Re: I've become attached... (General Battuta) : And on that note, there's a difference between signal quality and signal : content. The body language acting in Reach is very clear and very : well-depicted, but like an excellent Blu-Ray transfer of Transformers 2, : that doesn't necessarily make the content any more meaningful. : I remember watching the scene at the end of the level 'New Alexandria',
: There were a great many missed opportunities in the narrative to show a
While I agree that one thing the video game industry has to manage with its story-gameplay connections is managing emotion, I think that while Bungie has not yet perfected this universal issue, I did feel some senses of loss. Remember, these are Spartans. They are conditioned for war, and in war loss is a constant. I can forgive Bungie for not fully dramatizing the aftershock because of this. Also, I totally felt Carter's emotions on Kat's loss. Particularly the intro cutscene to The Package. Carter just sounds so lost. The loss of Kat hit me the most during his line deliveries during that cutscene. I truly understood what he was feeling. See MW2 handled the loss of Ghost and your character (forgot his name) by dedicating an entire level to revenge. This mainly came out of a need for revenge against a betrayal, though, more than revenge for fallen brethren. Like I said before, it really seems like games with heavy narratives have some work to do when it comes to learning how to manage gameplay time with story time and still getting all the emotion they wish to convey across in as effective a manner as possible.
|
|
Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |