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Posted By: Pratch™ | Date: 5/26/06 12:50 p.m. |
In Response To: Re: Real Artists Ship (Count Zero) : That was said during a time that both products were being developed, but he
Just because it's a phrase that sounds nice and was applicable in one situation, doesn't mean it's a universal truth. Making games is a business and accordingly without shipping you get massive expenses without any chance of a return. However, no matter how long you take, if you ultimately ship and have a successful game, you will make profits. That being said, one of the reasons Wideload is trying something new is that Alex saw the trend and realized that unless something was done at the fundamental level of changing the paradigm (carrying a large staff, growing, not scaling back for the next project), that game budgets would keep expanding and costs would rise (not to mention, innovation would get stifled as everyone followed proven formulas in order to keep development time lower). Something has got to give. I don't care how successful a game is, if it carries a $40 Million pricetag, smaller development houses will cease to exist under the current structure. Stubbs may have suffererd from issues related to longevity, but it didn't break the bank for Wideload to try something completely different from pretty much everything out there. Will Bungie be afforded that opportunity? Perhaps, but they're obviously going to cost a lot of money to keep things going during the development of anything new and different. They may be autonomous to a point, but they are no longer an independent developer. They may be able to say "we're doing this", but at some point, MS will step in and say "and you'll be done by X". Games are BIG business, and MS is not a small company. |
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