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| Re: Well... | |
| Posted By: phayd <phayd@mac.com> | Date: 2/6/00 4:44 p.m. |
In Response To: Re: Well... (o) > Having limited lives is BAD! Imagine if you, the friendly and
If you've ever read some of my posts, you'll know that I look forward to both sniping, and snipe hunting. Being able to seriously diminish a team with a good shot would make the time that it takes to get the shot much more worth it. > The same goes for limited number of vehicles, weapons, etc. Choosing your team's weapons in pregame (like units in myth) would mean that you'd better not waste those weapons. Also it would mean that team A can get that tank, but cannot get 3 sniper guns, while team b can get 3 sniper guns, but no tank. Being able to steal these weapons would make the game even more fun, since it adds the ability for a vehicle or weapon from the enemy. > What I would do is make each player more dependent on the others
I'll definately agree with your thought here. > I say let anyone drive, but prevent them from using their
Bungie has already said that it is tough (yet possible) to shoot while driving. > This whole setup would make it even easier for a team of players
Hmm, I think that once you take care of this POS, you shouldn't have to worry about him again, though. Dealing with lemurs would detract from the game. In fact, I just figured out how to deal with lemurs. Instead of voting to drop him, you can make it so a game is temporarily put on hold, as everyone else goes lemur hunting. This could be a game such as the old fly swatter game, with the lemur being a fly, and everyone getting a flyswatter. Make it 2d, and the person that swats the lemur the most before he logs off gets their health restored. Lemurs AND accusers will be logged on B.net. This way people falsely accusing others of being a lemur will become apparent, and will get all lemur ratings that they dish to others.
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