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Re: Well...
Posted By: phayd <phayd@mac.com>Date: 2/6/00 4:44 p.m.

In Response To: Re: Well... (o)

> Having limited lives is BAD! Imagine if you, the friendly and
> cooperative team player, get capped by someone from miles off
> with a sniper rifle, the moment you step outside to join your
> teammates. What was designed to punish solo players has just set
> you back a couple of minutes where you can't play. It would not
> be fun at all, and the purpose here is to have fun.

If you've ever read some of my posts, you'll know that I look forward to both sniping, and snipe hunting. Being able to seriously diminish a team with a good shot would make the time that it takes to get the shot much more worth it.

> The same goes for limited number of vehicles, weapons, etc.

Choosing your team's weapons in pregame (like units in myth) would mean that you'd better not waste those weapons. Also it would mean that team A can get that tank, but cannot get 3 sniper guns, while team b can get 3 sniper guns, but no tank.

Being able to steal these weapons would make the game even more fun, since it adds the ability for a vehicle or weapon from the enemy.

> What I would do is make each player more dependent on the others
> by limiting the variety of weapons he can carry. For example,
> one can carry a bazooka and pistol backup but can't also carry a
> good medium range weapon like an assault rifle. Or you could
> carry that assault rifle and some grenades with a pistol for
> backup, but no effective long range weapon. What this does is
> limit the area a single player can be effective in...a lone man
> with a bazooka would be hard-pressed to deal with a player up
> close, and the man with the assault rifle would have a hard time
> closing to an effective range versus the bazooka or sniper
> rifle. To have an effective arsenal to deal with any situation
> would take a TEAM of people. The reason quakers can play well
> solo is because they alone have an enormous and diverse array of
> weaponry.

I'll definately agree with your thought here.

> I say let anyone drive, but prevent them from using their
> weapons while they are driving. The best a lone person could do
> is run people over, which is probably going to be difficult
> given that they are armed and agile.

Bungie has already said that it is tough (yet possible) to shoot while driving.

> This whole setup would make it even easier for a team of players
> to deal with a single threat than just from greater numbers. A
> solo player with an assault rifle and grenades would have to get
> through the long range fire from snipers only to get into range
> of a chaingun; by the time he's in assault rifle range to hurt
> the team he's a bloody mess.

Hmm, I think that once you take care of this POS, you shouldn't have to worry about him again, though. Dealing with lemurs would detract from the game.

In fact, I just figured out how to deal with lemurs. Instead of voting to drop him, you can make it so a game is temporarily put on hold, as everyone else goes lemur hunting. This could be a game such as the old fly swatter game, with the lemur being a fly, and everyone getting a flyswatter. Make it 2d, and the person that swats the lemur the most before he logs off gets their health restored.

Lemurs AND accusers will be logged on B.net. This way people falsely accusing others of being a lemur will become apparent, and will get all lemur ratings that they dish to others.


Message Index




Replies:

Fear of Death: Punishment & Reward...Xian 2/2/00 12:53 p.m.
     Re: Fear of Death: Punishment & Reward...DogFish 2/2/00 1:20 p.m.
           Hmmm...Xian 2/2/00 1:49 p.m.
                 Re: Hmmm...Regdren 2/2/00 3:31 p.m.
                       Re: Hmmm...Adam 2/2/00 10:35 p.m.
                             Well...Xian 2/2/00 10:54 p.m.
                                   Re: Well...Adam 2/3/00 12:24 a.m.
                                         Re: Well...phayd 2/4/00 8:53 a.m.
                                               Re: Well...o 2/4/00 11:51 p.m.
                                                     Re: Well...phayd 2/6/00 4:44 p.m.
                                                           I never mentioned this before, but...Stryker 2/6/00 5:37 p.m.
                                                                 Re: I never mentioned this before, but...phayd 2/7/00 4:28 p.m.
                 Re: Hmmm...Desio 2/2/00 3:31 p.m.
                 Re: Hmmm...DogFish 2/3/00 4:24 a.m.
                       Responding (long; for everyone)Xian 2/3/00 11:59 a.m.
           Re: Fear of Death: Punishment & Reward...Br'fin 2/2/00 1:50 p.m.
     Re: Fear of Death: Punishment & Reward...Ragnarok 2/2/00 6:00 p.m.
           Re: Fear of Death: Punishment & Reward...Giule 2/2/00 8:30 p.m.
           Re: Fear of Death: Punishment & Reward...mud 2/2/00 9:13 p.m.
                 Re: Fear of Death: Punishment & Reward...Ragnarok 2/3/00 10:13 a.m.
     limited lives theory + ramblingXZCion 2/2/00 8:45 p.m.
           Re: limited lives theory + ramblingRagnarok 2/2/00 9:27 p.m.



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