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| Re: Hmmm... | |
| Posted By: DogFish <mangaijin@aol.com> | Date: 2/3/00 4:24 a.m. |
In Response To: Hmmm... (Xian) > 1. This assumes everyone wants to accomplish the goal. But a
Well, if accomplishing the goal = winning, that might help motivate some. I admit, lots of gamers will find more appeal in spreading around lots of high explosives and watching the pretty kabooms they made than in actually thinking and working towards a common goal. These people are boring (after a point); maybe there could be a special kind of game for them - HaloRena or some such, and they could all hop in there and frag each other to bits while those who want team play can have that elsewhere. Or maybe I'm just getting frustrated :) BTW, what do you consider to be "utilitarian"? > 2. Another good idea, except I can see teams degenerating into
Get more players? I'm not saying Halo should become a job; it's a game after all, and games are for fun above all else. But point 1, the team goal, seems kind of crucial - it's more than an issue of level design, it's an issue of game philosophy. Will Halo be a team game? If it is, team players will do well, and grandstanders won't. It's in the nature of the game. Look at football. Great game, founded on Point 1. QB throws, receivers run fast and catch, linemen block and so forth. Nobody is bored, everyone is needed. Those who screw around doing their own thing accomplish nothing and they know it.
> 3. Again, going against point 1, this assumes the players will
Make it so that BATs don't work that way. Drive off in a BAT by yourself and you'll get pureed by Cov anti-tank weapons that could easily have been taken out by a Marine with a rocket launcher, or however else you want to balance it. Remember the first time your Battleships in Warcraft started catching rockets from a sub you could've easily seen if you only had a Zeppelin to spot them... I think most people would get frustrated when their "bad" play wasn't rewarded and either quit playing Halo or start paying attention to some veterans and see what actually works.
> Anyways, this was just a nitpick presenting worst-case
Making team play appeal to the selfish borders on oxymoronic, doesn't it? By definition, the selfish don't derive pleasure from team success, they derive it from personal indulgence.
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