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Well...
Posted By: XianDate: 2/2/00 10:54 p.m.

In Response To: Re: Hmmm... (Adam)

Well, I more or less agree with you on an empathic level... I, too, am guilty of wanting to "go Rambo" now and then. But as a game designer, I sometimes feel the need listen to the higher calling- because, as enjoyable going berserk is, that style of gameplay is HIGHLY degenerative and hurts immersion (and teamplay to some extent). Good examples of this would be Tribes or Team Fortress Classic.

I'm not a big fan of "booting" players, in general, but that's just my personal bias. I'm looking more for developer-based gameplay solutions (again, answer that higher calling)... you say there's loads of solutions... so share them! ^_^

> I, on occasion, like to blow the crap out of anything and
> everything that moves (and things that don't, as they are easier
> to target). Sometimes, there's no better feeling than rushing in
> with an incoherant, gutteral battle cry, weapons spewing forth
> instant death. I also enjoy planning a strategic attack,
> positioning forces and biding my time before making a
> co-ordinated strike that leaves the enemy wondering, "Just
> what the f--k happened there?".

> Neither style of play should be looked on as wrong, or something
> only a loser would employ. Bungie would do best by leaving the
> style of play to those that are playing. Plenty of options in
> setting up a mutliplayer game should ensure there is something
> for everyone.

> What about those that join a game to deliberately play against
> the "grain", in an attempt to ruin the fun of others?
> Perhaps a simple in-game voting system. You witness a player
> making a repeated jerk of themselves, you type "boot
> <playername>". If enough of the people playing at the
> time feel the same way, the offending player get's dropped from
> that game. A few such occurances should be enough to make them
> go join a game more suited to their playing style. I'm sure
> there are heaps of different ways of handling it.

> To reiterate, Bungie shouldn't stick to one style of
> multiplaying, but provide enough options to keep everyone happy,
> even the gun-toting muscle heads I'm sure we all like to be
> occasionally.

> Cheers,
> Adam.


Message Index




Replies:

Fear of Death: Punishment & Reward...Xian 2/2/00 12:53 p.m.
     Re: Fear of Death: Punishment & Reward...DogFish 2/2/00 1:20 p.m.
           Hmmm...Xian 2/2/00 1:49 p.m.
                 Re: Hmmm...Regdren 2/2/00 3:31 p.m.
                       Re: Hmmm...Adam 2/2/00 10:35 p.m.
                             Well...Xian 2/2/00 10:54 p.m.
                                   Re: Well...Adam 2/3/00 12:24 a.m.
                                         Re: Well...phayd 2/4/00 8:53 a.m.
                                               Re: Well...o 2/4/00 11:51 p.m.
                                                     Re: Well...phayd 2/6/00 4:44 p.m.
                                                           I never mentioned this before, but...Stryker 2/6/00 5:37 p.m.
                                                                 Re: I never mentioned this before, but...phayd 2/7/00 4:28 p.m.
                 Re: Hmmm...Desio 2/2/00 3:31 p.m.
                 Re: Hmmm...DogFish 2/3/00 4:24 a.m.
                       Responding (long; for everyone)Xian 2/3/00 11:59 a.m.
           Re: Fear of Death: Punishment & Reward...Br'fin 2/2/00 1:50 p.m.
     Re: Fear of Death: Punishment & Reward...Ragnarok 2/2/00 6:00 p.m.
           Re: Fear of Death: Punishment & Reward...Giule 2/2/00 8:30 p.m.
           Re: Fear of Death: Punishment & Reward...mud 2/2/00 9:13 p.m.
                 Re: Fear of Death: Punishment & Reward...Ragnarok 2/3/00 10:13 a.m.
     limited lives theory + ramblingXZCion 2/2/00 8:45 p.m.
           Re: limited lives theory + ramblingRagnarok 2/2/00 9:27 p.m.



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