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Super long reply | |
Posted By: Kermit <kermi7@mac.com> | Date: 10/18/12 8:32 p.m. |
In Response To: Skulls, Terminals, etc.(Long) (Hyokin) : If the terminals are similar to ODST or Halo CEA, I think they'll be a lot of
Looks like you’re going to get your way, Hyokin, based on the one Halo 4 terminal they’ve already released. We’re not on the same page when it comes to the CEA terminals. In Halo: CE you didn’t have terminals, but you did have a good example of what I like, which is Jenkin’s helmet cam footage. That gave us a found object that stopped gameplay but drove the narrative using a means that was believable in context. In Halo 3 we got more of the Forerunnner backstory with the terminals—I admire that they weren’t for the casual fan. I admit that to this day I’ve not myself absorbed them nearly as well as many fans, but I like that they’re oblique. They are exactly what the Master Chief might find in that setting: incomplete remnants of ancient communications. I’ll also put Reach’s datapads in this same category. I’ve posted before about how text activates a different part of our imagination and enriches a game. I love Sadie’s story. Although the illustrations didn’t match the realism of the art in the game, on the whole the audio and time and manner of delivery were very believable. More on Sadie’s story in a bit. As for the terminals in Halo CEA, I enjoyed them on their own, but they took me out of the immersion of the game. Artistically, they were better than some of the stand-alone Halo motion comics, of which I’m not a big fan. (Having grown up watching craptastic Filmation and Hanna Barbera cartoons in the 60s and 70s, and then learning about GOOD animation later, I admit I have a bad reaction when I see some of this stuff.) My criticism springs from this: inside the world of the game, who is creating content that looks like this and is from this perspective, and why would it be there? These questions stop me. The terminals seem to be following a Halo tradition, but they’re really an awkward hybrid of what has been three separate Halo traditions: Easter eggs (extra, fun stuff you find in the game world that intentionally breaks immersion), terminals (extra narrative you find in the game world that deepens immersion), and cutscenes ( [mostly] third-person narrative triggered to serve a necessary dramatic purpose). Before Halo CEA, terminals had been of a piece with the game world (with the exception of the ones in Halsey’s lab, which are really just part of the coolest Easter egg ever!). I know Sadie’s story has been cited as an inspiration for the new terminals, but that was organically part of the larger story, was presented to you by Vergil, a character in the story, and you never saw anything from a perspective he didn’t have access to. Vergil also had a motive for telling this story to you, which you find out about if you’ve played on legendary, after finding all of the audio logs. It’s masterful the way it’s naturally woven into the game experience. In Halo CEA, even though most of the clips are ostensibly “from” Guilty Spark, the perspective isn’t his. The terminals trigger cutscenes that don’t provide necessary narrative and therefore don’t justify taking me outside of my imaginary armor. I’m no longer Master Chief in the future standing at a terminal discovering more about this world I’m in, I’m ol’ Kermit, who is essentially opening a video on Waypoint. They’re Easter eggs that break immersion while trying to deepen it. They’re terminals found in the game world, but they take you out of it. Can you tell that they bug me? All that said, your preferences may better represent the Halo audience. I don’t know. That’s the most critical I’m going to be about Halo 4 before I actually play the campaign. Honestly, I’m excited. There are many other things about Halo 4 to be excited about.
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Replies: |
Bulletin! (10.17.12) | INSANEdrive | 10/18/12 12:57 a.m. |
More Super Secret Code | INSANEdrive | 10/18/12 1:02 a.m. |
Re: More Super Secret Code | DHalo | 10/18/12 1:14 a.m. |
Re: More Super Secret Code | Rice | 10/18/12 1:15 a.m. |
Re: More Super Secret Code | NotTheVacuum | 10/18/12 6:32 a.m. |
Re: More Super Secret Code | Mr Daax | 10/18/12 12:33 p.m. |
Re: More Super Secret Code | NotTheVacuum | 10/18/12 6:31 a.m. |
That's exactly what I was thinking. | Gravemind | 10/18/12 2:32 p.m. |
Re: More Super Secret Code | thebruce0 | 10/18/12 9:40 a.m. |
Re: More Super Secret Code | Beorn | 10/18/12 12:23 p.m. |
Re: More Super Secret Code | thebruce0 | 10/18/12 1:10 p.m. |
Re: More Super Secret Code | General Vagueness | 10/19/12 2:08 p.m. |
No new Skulls? | Rice | 10/18/12 1:14 a.m. |
Re: No new Skulls? | TDSpiral | 10/18/12 1:18 a.m. |
Re: No new Skulls? | davidfuchs | 10/18/12 6:38 a.m. |
That's MESSED Up! *NM* | Morpheus | 10/18/12 1:33 a.m. |
Blind still the same. | bluerunner | 10/18/12 8:18 a.m. |
Re: Blind still the same. | Postmortem | 10/18/12 11:16 a.m. |
No searching for skulls? Aw, man. :( | Gravemind | 10/18/12 1:21 a.m. |
Nothing like clubbing covies to death with a skull *NM* | Rice | 10/18/12 1:35 a.m. |
Re: Bulletin! (10.17.12) | Phoenix_9286 | 10/18/12 1:45 a.m. |
Re: Bulletin! (10.17.12) | uberfoop | 10/18/12 2:24 a.m. |
Re: Bulletin! (10.17.12) | Archilen | 10/18/12 4:59 a.m. |
Re: Bulletin! (10.17.12) | Bryan Newman | 10/18/12 5:06 a.m. |
Re: Bulletin! (10.17.12) | Mid7night | 10/18/12 11:07 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/18/12 3:37 a.m. |
Re: Bulletin! (10.17.12) | Chewbaccawakka | 10/18/12 4:05 a.m. |
Re: Bulletin! (10.17.12) | Rice | 10/18/12 5:40 a.m. |
Re: Bulletin! (10.17.12) | Bryan Newman | 10/18/12 5:48 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/18/12 10:36 a.m. |
Re: Bulletin! (10.17.12) | Louis Wu | 10/18/12 11:13 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/18/12 12:01 p.m. |
Re: Bulletin! (10.17.12) | Cody Miller | 10/18/12 11:44 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/18/12 12:01 p.m. |
Re: Bulletin! (10.17.12) | Revenant1988 | 10/18/12 12:30 p.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/19/12 9:25 a.m. |
Re: Bulletin! (10.17.12) | General Vagueness | 10/19/12 3:15 p.m. |
Negative Opinions are Such a Downer | MacGyver10 | 10/18/12 12:48 p.m. |
My high horse's name is Butt-Stallion | Bryan Newman | 10/18/12 6:13 p.m. |
Re: My high horse's name is Butt-Stallion | Chewbaccawakka | 10/18/12 7:34 p.m. |
Re: My high horse's name is Butt-Stallion | Gravemind | 10/19/12 12:08 a.m. |
Excellent post. *NM* | NsU Soldier | 10/21/12 9:31 a.m. |
Well said. *NM* | GrimBrother One | 10/21/12 10:15 a.m. |
Re: Bulletin! (10.17.12) | padraig08 | 10/18/12 6:44 p.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/19/12 9:46 a.m. |
Re: Bulletin! (10.17.12) | Rice | 10/18/12 11:41 p.m. |
Re: Bulletin! (10.17.12) | TDSpiral | 10/19/12 4:35 a.m. |
Re: Bulletin! (10.17.12) | General Vagueness | 10/19/12 3:03 p.m. |
Re: Bulletin! (10.17.12) | General Vagueness | 10/19/12 12:56 a.m. |
Re: Bulletin! (10.17.12) | Train Dodger | 10/19/12 2:02 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/19/12 9:44 a.m. |
Re: Bulletin! (10.17.12) | General Vagueness | 10/19/12 2:54 p.m. |
Skulls, Terminals, etc.(Long) | Hyokin | 10/18/12 10:58 a.m. |
Re: Skulls, Terminals, etc.(Long) | MacGyver10 | 10/18/12 12:56 p.m. |
Super long reply | Kermit | 10/18/12 8:32 p.m. |
Re: Super long reply | Phoenix_9286 | 10/18/12 8:54 p.m. |
Holy moley. | Louis Wu | 10/19/12 6:12 a.m. |
Re: Holy moley. | NotTheVacuum | 10/19/12 8:32 a.m. |
Yep. That's it. | thebruce0 | 10/19/12 8:53 a.m. |
Re: Super long reply | Beckx | 10/19/12 9:20 a.m. |
Ugh. *NM* | Kermit | 10/19/12 11:36 a.m. |
Re: Super long reply | General Vagueness | 10/19/12 3:14 p.m. |
Re: Super long reply | Beckx | 10/19/12 4:08 p.m. |
Maybe it's for the best | scarab | 10/19/12 5:33 p.m. |
Re: Super long reply | General Vagueness | 10/20/12 11:24 a.m. |
Re: Super long reply | Louis Wu | 10/20/12 12:01 p.m. |
Re: Super long reply | Hyokin | 10/20/12 2:51 p.m. |
Re: Super long reply | Louis Wu | 10/20/12 5:48 p.m. |
Re: Super long reply | General Vagueness | 10/20/12 7:50 p.m. |
Re: Super long reply | uberfoop | 10/20/12 8:08 p.m. |
Re: Super long reply | Hedgemony | 10/20/12 8:26 p.m. |
Re: Super long reply | Cody Miller | 10/21/12 12:25 a.m. |
Re: Super long reply | Quirel | 10/21/12 1:23 a.m. |
Re: Super long reply | General Vagueness | 10/22/12 12:15 p.m. |
Re: Super long reply | General Vagueness | 10/22/12 12:12 p.m. |
Re: Super long reply | munky-058 | 10/20/12 5:50 p.m. |
Re: Super long reply | Louis Wu | 10/20/12 10:01 p.m. |
Re: Super long reply | DHalo | 10/20/12 6:00 p.m. |
Kinda long reply (with Covenant speech sidetrack) | Hyokin | 10/19/12 10:24 a.m. |
Good articulation. | uberfoop | 10/19/12 12:29 p.m. |
Re: Good articulation. | Kermit | 10/19/12 1:38 p.m. |
Re: Good articulation. | uberfoop | 10/19/12 2:25 p.m. |
I'm going to be honest. | Jaydee | 10/18/12 1:47 p.m. |
Re: I'm going to be honest. | thebruce0 | 10/18/12 3:12 p.m. |
Re: I'm going to be honest. | TDSpiral | 10/18/12 3:19 p.m. |
Re: I'm going to be honest. | Jaydee | 10/18/12 3:39 p.m. |
Re: I'm going to be honest. | General Vagueness | 10/19/12 2:25 p.m. |
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