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Re: Beat test: Couch Fishing | ||
Posted By: Godot | Date: 7/9/13 4:15 a.m. | |
In Response To: Beat test: Couch Fishing (Godot) On the subject of this level, I noted the following observation by young Perseus (in another forum post). I'm reprinting it here because it is relevant to the current discussion.
This can actually happen in the original game. It's rare but it does happen. The number of Trooper placements on this level are greater than the number of Troopers placed by the engine at the start. So while there is a Trooper placement in front of each switch you might find all three filled, none filled or some combination. It leads to those heart pounding "Is there or isn't there a Trooper around the corner" moments. Also, if there are no Troopers at the start you are going to find them all at the end. ;) This is lost in M1A1 as all Trooper placements are filled so no randomness. Cheers
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Replies: |
Beat test: Couch Fishing | Godot | 7/8/13 11:59 a.m. | |
Re: Beat test: Couch Fishing | treellama | 7/8/13 5:58 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/8/13 10:21 p.m. | |
Re: Beat test: Couch Fishing | treellama | 7/9/13 3:31 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 4:01 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 4:15 a.m. | |
Re: Beat test: Couch Fishing | PerseusSpartacus | 7/9/13 8:25 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 8:34 a.m. | |
Re: Beat test: Couch Fishing | Martin | 7/9/13 2:01 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/11/13 12:56 a.m. | |
Re: Beat test: Couch Fishing | Hopper | 7/15/13 12:08 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/16/13 12:05 a.m. | |
Re: Beat test: Couch Fishing | Hopper | 7/16/13 5:04 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/16/13 5:47 a.m. |
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