: : It appears the first Pfhor fighter's activation activates the Trooper and
: other fighters guarding the switch.
: Just wanted to mention that this continues to happen in beta 2. I spent a few
: hours working on it, but unfortunately that spot exploits a bug in
: Marathon's monster-activation routine. (If the bug wasn't there, I'm sure
: Jason would have added glue to preserve the behavior, but it was and he
: didn't.) It will take a while to figure out exactly what triggers the bug
: and then how we might replicate it.
Is the bug the fact that there are two narrow corridors leading off the main corridor but only one is blocked by a glue poly. So when the single Fighter at the end of corridor activates he should in theory trigger the others at the switch?