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Re: Beat test: Couch Fishing
Posted By: PerseusSpartacusDate: 7/9/13 8:25 a.m.

In Response To: Re: Beat test: Couch Fishing (Godot)

: The other errors are slightly less glaring but nevertheless fairly obvious:
: many monsters that ought to appear on a level seemly aren't there. For
: instance, not a single one of the three switches on Couch Fishing was
: guarded whatsoever. The game seems to misread the placement data, or
: something of that nature.

I forgot to mention that when I wrote this I was still testing on Kindergarten. :P

Nevertheless, there is an element of randomness with those Troopers. The time I played through on Normal, the switch in the tiny corridor parallel to the one we start in was guarded by a Trooper, who immediately joined the Fighter ambush at the start without any provocation, but the other two switches were totally unguarded.

I never knew the original Marathon had so much randomness involved.

Vale,
Perseus

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Pre-2004 Posts

Replies:

Beat test: Couch FishingGodot 7/8/13 11:59 a.m.
     Re: Beat test: Couch Fishingtreellama 7/8/13 5:58 p.m.
           Re: Beat test: Couch FishingGodot 7/8/13 10:21 p.m.
                 Re: Beat test: Couch Fishingtreellama 7/9/13 3:31 a.m.
                       Re: Beat test: Couch FishingGodot 7/9/13 4:01 a.m.
     Re: Beat test: Couch FishingGodot 7/9/13 4:15 a.m.
           Re: Beat test: Couch FishingPerseusSpartacus 7/9/13 8:25 a.m.
                 Re: Beat test: Couch FishingGodot 7/9/13 8:34 a.m.
                       Re: Beat test: Couch FishingMartin 7/9/13 2:01 p.m.
                       Re: Beat test: Couch FishingGodot 7/11/13 12:56 a.m.
                             Re: Beat test: Couch FishingHopper 7/15/13 12:08 p.m.
                                   Re: Beat test: Couch FishingGodot 7/16/13 12:05 a.m.
                                         Re: Beat test: Couch FishingHopper 7/16/13 5:04 a.m.
                                               Re: Beat test: Couch FishingGodot 7/16/13 5:47 a.m.

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Pre-2004 Posts

 

 

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