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Re: Beat test: Couch Fishing | ||
Posted By: Godot | Date: 7/11/13 12:56 a.m. | |
In Response To: Re: Beat test: Couch Fishing (Godot) : Hmmm... that shouldn't happen. In the original game that Trooper and the
Can confirm that this is happening in the beta. It appears the first Pfhor fighter's activation activates the Trooper and other fighters guarding the switch. That doesn't happen in the original game. What you end up with is way too many Pfhor in corridor, makes for a silly Pfhor jam, which is what I think Jason was trying to avoid. I am also getting Pfhor coming in from both sides right at the start now as per the original game Whereas before it was only from one direction (even though I played it multiple times.) It's as if the randomness doesn't reset at each restart. (if that makes any sense). Also, I only ever appear to get one Trooper guarding the three switches. And it's always the same one at the end of the corridor. I'm actually getting disappointed when I don't see one in front of the other switches. =) Cheers
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Replies: |
Beat test: Couch Fishing | Godot | 7/8/13 11:59 a.m. | |
Re: Beat test: Couch Fishing | treellama | 7/8/13 5:58 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/8/13 10:21 p.m. | |
Re: Beat test: Couch Fishing | treellama | 7/9/13 3:31 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 4:01 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 4:15 a.m. | |
Re: Beat test: Couch Fishing | PerseusSpartacus | 7/9/13 8:25 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 8:34 a.m. | |
Re: Beat test: Couch Fishing | Martin | 7/9/13 2:01 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/11/13 12:56 a.m. | |
Re: Beat test: Couch Fishing | Hopper | 7/15/13 12:08 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/16/13 12:05 a.m. | |
Re: Beat test: Couch Fishing | Hopper | 7/16/13 5:04 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/16/13 5:47 a.m. |
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