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Re: Beat test: Couch Fishing | ||
Posted By: Godot | Date: 7/16/13 5:47 a.m. | |
In Response To: Re: Beat test: Couch Fishing (Hopper) : : Is the bug the fact that there are two narrow corridors leading off the
: That's right, the fighter's alert should travel around the bend and wake up
: In one test, I split the hallway into two polys, and everybody wakes up then.
Right. See the problem. I always thought it odd the way Jason created that area on the map. Why two narrow hallways that form a kind of circle . But of course he does that at the far end of the other long corridor. The one you have to jump over the gap. Both prevent you from being blocked by the Pfhor by going around them. Off the top of my head. In Marathon, does activation only travel the shortest route and ignore a longer route? That might explain why he put the glue where he did and left the other route clear, it being longer. Cheers
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Replies: |
Beat test: Couch Fishing | Godot | 7/8/13 11:59 a.m. | |
Re: Beat test: Couch Fishing | treellama | 7/8/13 5:58 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/8/13 10:21 p.m. | |
Re: Beat test: Couch Fishing | treellama | 7/9/13 3:31 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 4:01 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 4:15 a.m. | |
Re: Beat test: Couch Fishing | PerseusSpartacus | 7/9/13 8:25 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 8:34 a.m. | |
Re: Beat test: Couch Fishing | Martin | 7/9/13 2:01 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/11/13 12:56 a.m. | |
Re: Beat test: Couch Fishing | Hopper | 7/15/13 12:08 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/16/13 12:05 a.m. | |
Re: Beat test: Couch Fishing | Hopper | 7/16/13 5:04 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/16/13 5:47 a.m. |
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